Reynard said:
The real problem lies right here in this quote: 5 session between a +1 sword and a +2 sword? That's just too fast, IMO. It should take 5 sessions to level.
Poor phrasing; my fault.
Let me try this again. How long will they be using that weapon? Maybe they have the feats for an axe. The first +1 weapon is a sword. How long before they come across a +1 axe? Maybe the +1 dagger that the wizards wants was the last one to be found, how long before they come across a +2 dagger? How long before they come across a weapon that is +1 and something else?
As I said before I'm not one to be impressed by past history that is completely removed from the game. I don't want a side story that will be nothing but an extra sheet of paper in my character folder. I likely won't care if the biggest baddie the weapon killed was a kobald or an elder dragon. That's not the story I'm paticipating in with the others and the DM. That's not the story I help create. That's not the story I get to tell others and look like a geek for. Now, when my character is the one that gets the final blow on the dragon... that's a story to tell.
To try and tie this in with the original post all those pages ago...
I, as a player, don't find magic items special because they are "magic". What makes an item special to me isn't that they are +1, +2 or a Vorpal Holy Avenger. I don't care what they did in the past. The back story to weapon could be that it was used by the last king of a forgotten empire to slay a demon prince or it could have been placed on the shelves of Magic Mart ten minutes ago. Beyond the time it takes to read the back story and say "cool" it won't make much difference to me.
That may seem cold and I can already some people shaking their heads at me or lifting their jaws off the floor in astonishment. It's not that I don't appreciate the work that would go into a four page backstory on the +1 sword. The story may be really cool and I may ask for that story to be the next campaign. Doesn't help make that weapon "special" to me though. This may seem egotistical but I want to tell MY story of the item, not the DM's story.
When I look at a magic item I want there to be history and context that I can relate to. If I have the Holy Avenger I want to have earned it. If I have spiffy armor I want to say who I had to kill to get it. If my DM wants me to think that those Gloves of DEX +2 are the [bleep] then have me get them after a greuling battle in a Thieve's Maze against a recurring villain and let me pry them off of his cold dead corpse. Then those gloves will be "cool" to me.
If I don't have that context, that connection to the item then the "magical" item will just be numbers on a page. Gloves of DEX +2 are boring. Gloves of DEX +2 that used to belong to Black Jack the Master Thief who dies 3647 years ago are boring after a minute or two. Gloves of DEX +2 that my PC retrieved after he killed Karl who betrayed my PC to the city guards five years ago... now those are cool. If they hadn't belonged to Karl then I wouldn't have cared if I picked them up from Magic Mart.
And if that is all the gloves are then no, having Magic Marts don't kill the spirit of the game. They don't add anything but they don't take anything away either.