IceBear said:
Hmmmm - your exaggerations aren't doing much to win me over. Just because someone could be hit 1 in 20 times doesn't equate to them running in terror.
No, but it does equate to them being pretty incompetent when statistically their foe shouldn't be able to hit them even 1 out of a 100 times.
IceBear said:
Somehow you've gone from a natural 1 on Saving Throw to complete house rules in which there is no case that a 20 is a autosuccess and a 1 a autofail. Nothing wrong with that really if you want to focus purely on skill and not allow luck to play any factor at all and it's done consistently.
Right. Because when a fighter with an attack bonus of +7 attacks a foe with an AC of 17, there's no luck involved. Who's exaggerating again? Please. The only time luck isn't involved is when the attackers attack bonus is a whopping
20 points above the defender's AC, or spell DC vs. saving throw bonus, if you prefer. In those cases, no, luck really isn't a factor. Sure, there could be 1 in 10,000 anomalies, but since d20 doesn't allow for 1 in 10,000, only 1 in 20, the choice becomes what does 1 in 10,000 equate to in your game? 5%? Or impossible?
If you make it 5%, then it becomes a small effort to take out the most powerful foes and heroes. Since any campaign that has Green Dragons as random wandering monsters is utterly beyond stupid, any situation where a party is about to fight such a menace they know is in the area should be prepared, and all it takes is a few Poison arrows fired with Hunter's Mercy and wait for that natural 1 save to come up. A guarantee? No, but WAAAAY too easy. Its equally easy for any low-mid level spellcaster against any foe without SR. Heck, I guess most people here would advocate SR being negated on a 1 as well, so there you go.
IceBear said:
The reason why *I* like the rules as is, is because it helps prevent the PCs from becoming complacent.
My rules keep the PC's from being complacent against dragons and near-epic monsters. Yours keeps them from being complacent against turtles and mice.
IceBear said:
"Oh, I have an AC of 25 so I'll just kill all the commoners in this town without any fear because none of them could ever hit me" Using the optional critical hit/death rule from the DMG at least makes all encounters a little less sure.
So what would you do to hamstring a 20th level Monk in your campaign. DR 20/+1 pretty much equates to being able to slaughter a town without injury. However, this level of power is apparently taboo (maybe you actually have a problem with your PC's slaughtering towns, I don't know,
you'd never exaggerate....) so I'm curious as to whether or not your House Rules extend to any circumstance where the PC's earned a level of power as to not fear retribution from rats and monkeys.
IceBear said:
Anyway, it's just different tastes in campaigns, so we'll have to leave it as is.
Wrong. I'm bringing my 20th level Monk/10th level Deepwood Sniper to your next gaming session. We need to get this worked out.