Henry said:
If I need an impromptu monster, guard, priest, or whatever, I do the following:
This is a very good system. Consider it stolen!
Henry said:
One more thing - I have NEVER quick-statted a 20th level Wizard. That's kind of like quick-statting the Domains of the deities in your campaign - they are a little TOO important for that level of superficiality.
We are playing in Mystara, and the characters are currently in the Principalities of Glantri. For those unfamiliar with the setting, this is a kingdom of high level magic users, many who are epic level (25th-36th) in 3E terms. The land is crawling with 15th and even 20th level wizards.
Also the characters are 9th level and rising, so they'll be meeting these high level characters more and more frequently. They have already met emperors, dukes, and high patriarchs, and these tend to have large retinues.
Most of the powerful NPCs have well developed personalities and histories, including Basic D&D stats and spell lists, and only need a 3E conversion. Characterization or undeveloped NPCs is not an issue, mechanics are. I don't have time to sit down and detail 200 high level wizards that the characters may never even meet, but on the other hand, they might run into one on the street.
Originally posted by Joshua Dyal
I think we're missing some vital information to give you any good advice here.
How do you play your game? Do the players know what the DM rolls on things like Spot checks or the like? What kind of players do you have? Do they focus on the gamesmanship of roleplaying, or on something else?
I generally state the DC and let them roll their own spot checks. My players are powergamers with one rules lawyer. I have so far resisted deviating from the rules at all, because despite their insistence that I can rule-zero and fudge anything I want, I believe that they will be very unhappy if I ever actually use it. They have told me that their characters should have script immunity from permanent death or getting seriously screwed over, and that I should fudge as necessary to make sure they survive. Their primary interest is fighting and tactics and killing stuff and advancing their characters, but they do a fair bit of roleplaying on the side. They are somewhat loony and don't take the game very seriously, being willing to do anything for a laugh. I do have one 100% roleplayer who doesn't seem to care about combat or fudging, but he only shows up half the time.