Heya-
I'm very new to D&D in general, not just 4th edition. So far my group consisting entirely of new players has finished Keep on the Shadowfell. I, as the DM, have read through half of Thunderspire Labyrinth and we plan to begin this adventure soon.
After we finished KotS, in an effort to adhere to DMG advice, I asked the group what they liked and didn't like about our first foray into D&D. I think the consensus was that we all had a good time, but much of the adventure felt very samey.
I read through half of Thunderspire and while it seems to do a little better in the variety department, I'm a little nervous the players will have the same reaction.
My question is... do you all feel the official WotC adventures adhere to the DMG advice listed above?
Not having played any edition prior to 4e, we don't have anything to compare our experience to.
Take care.
I'm very new to D&D in general, not just 4th edition. So far my group consisting entirely of new players has finished Keep on the Shadowfell. I, as the DM, have read through half of Thunderspire Labyrinth and we plan to begin this adventure soon.
After we finished KotS, in an effort to adhere to DMG advice, I asked the group what they liked and didn't like about our first foray into D&D. I think the consensus was that we all had a good time, but much of the adventure felt very samey.
DMG said:A good adventure provides varied challenges that test the PCs and stimulate the players. Create different encounters to emphasize attack, defense, skill use, problem-solving, investigation, and role playing.
DMG said:When you're building an adventure, try to vary the encounters you include, including combat and noncombat encounters, a variety of settings and monsters, and situations that appeal to your players' different personalities and motivations. [...] Adventures that lack this sort of variety can become a tiresome grind.
I read through half of Thunderspire and while it seems to do a little better in the variety department, I'm a little nervous the players will have the same reaction.
My question is... do you all feel the official WotC adventures adhere to the DMG advice listed above?
Not having played any edition prior to 4e, we don't have anything to compare our experience to.
Take care.