DarkKestral
First Post
I love a good rules-lite system as a player, and as a GM. A good system allows me as a player to build a reasonably effective character without consulting oodles and oodles of books, which is something I appreciate.
As a GM, I like it because I don't have to look up tons of rules. I can have a unified mechanic for figuring out the rough difficulty of a task, so I don't have to look up unusual rules that much, and when I do, they're usually something involved in character creation, which is not something one usually does terribly often. (games w/ high character death counts notwithstanding)
As a GM, I like it because I don't have to look up tons of rules. I can have a unified mechanic for figuring out the rough difficulty of a task, so I don't have to look up unusual rules that much, and when I do, they're usually something involved in character creation, which is not something one usually does terribly often. (games w/ high character death counts notwithstanding)