Silver Moon
Adventurer
My rules-lite Play-by-Post campaign is now in its third year and remains popular. I'd say it depends upon the specific mix of players.
Yup.LostSoul said:I don't agree with that. It may be true for some games, but that doesn't mean it's going to be true for all games. I guess I'm saying that rules light/rules heavy doesn't impact the division of player/GM power. I can make a very simple game that empowers the players, just as I could make a really complex game that empowers the DM.
Seeten said:my problem with rules lite is everything I try to do aside from "normal attack" garners me a huge penalty from the DM, who seem to punish "powergaming". Apparently trying to swing on a chandelier, attack from a height to gain advantage, swing really really hard, and try to break their weapons makes you a powergamer, and you need -10 to hit for these actions. My experience with rules lite equates to "Rules straight jacket" of roll d20 and say, "I swing my sword at bad guy normally" while being an identical fighter to everyone else, except my strength is 16 and theirs is 17.