MarkB said:Thus, sorcerers and clerics get something special every other level (aside from levels 2 and 3 for the sorcerer).
But every class gets most of those (with the exception of BAB every now and then), and some give all of those PLUS some new stuff (example most often cited are the full spellcasting classes that also give new special features, making the core sorcerer pale in comparison).MonsterMash said:Characters pretty much get something every level in 3e anyway like extra hp, improved BAB, special abilities, feats, stat boosts, spells so I don't see any reason to give the spoilt brat mentality more candy that will only keep the demands coming.
Aeric said:IMHO, the "need" for cool powers and items only serves to fill the void left by a lack of engaging storyline. The ideal game for me is one where I'm so wrapped up in the story and the characters that I don't even notice getting (or not getting) new Stuff every level.
dragonhead said:How about you gain hit points and continue adventuring. ist that cool enough?
Gold Roger said:No, but I don't see why they shouldn't either.