Piratecat
Sesquipedalian
I'll have a combat next game, just for you!hong said:I don't like you anymore.
I'll have a combat next game, just for you!hong said:I don't like you anymore.
If in that combat anyone yells "blood and souls for my lord Hong!" after making a kill, I will buy them a beer. Swear to god.Piratecat said:I'll have a combat next game, just for you!
Okay, then I voted "No".Mark said:As some have made plain in their posts (in other threads where broad questions have been asked in the past), it's probably best if people approach the question/poll from their own perspective...
mearls said:I'm not trying to be snarky. I really never understood what people meant by "wargaming roots", aside from a generic rubric applied to things they don't like about particular RPGs.
"Tactical combat stuff," I think. The "roll" in the tired, old "role vs. roll" dichotomy.mearls said:What are "wargaming aspects"?
I think equating "wargame" and "miniatures game" can be forgiven, as Chainmail was considered (and even refered to itself, iirc) as a "wargame". That's its overall category, right? When I Google it, it comes up on many wargaming sites.mearls said:I'm not trying to be snarky. I really never understood what people meant by "wargaming roots", aside from a generic rubric applied to things they don't like about particular RPGs.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.