Mark said:
As some have made plain in their posts (in other threads where broad questions have been asked in the past), it's probably best if people approach the question/poll from their own perspective...
Okay, then I voted "No".
Assuming "wargaming" here means "tactical", I don't think it
inherrently overshadows "roleplaying", if by "roleplaying" we mean "in-character dialogue, narrative concerns, social situations, etc."
What matters to me is whether the mechanics jibe with the game's purpose. E.g.,
Iron Heroes damn well better have insanely detailed, tactical combat, because the whole point of the game is high-action fights and powerful warriors. If an RPG is about diplomacy and political intrigue, we can ditch the tactical combat and instead devote rules-effort to making the process of diplomacy and discussion interesting, rules-wise.
OTOH, as I wrote above, there are plenty of RPGs I've seen that
say they are about intrigue and "storytelling", but abashedly so. They emphasize the game is about this, but then only provide rules for tactical combat, and usually really tactically boring combat.