Hey, I didn't say level-based BAB and HP (and, for that matter, save bonus) progression didn't bother me, just that level-based skill-progression did.Plane Sailing said:I'm asking since D&D (and other class/level systems) have built in scaling competence - e.g. the high level sage with a better BAB than a low level fighter and more hit points than a heavy warhorse, even though he's just sat in the library all his life...
Kae'Yoss said:Can someone point me towards those rules? Because I have to know them before I can mercilessly crush them with my nay-saying.![]()
The_Gneech said:Well, they're also in the book.
-The Gneech![]()
drothgery said:Since they're not OGL, the best you can get is looking at the SWSE previews on Wizard's web site (here's the first one on the skill system: http://www.wizards.com/default.asp?x=starwars/article/SagaPreview2 ) and reading the message boards.
There is more to adventuring then just BAB, HD and Saving THrows, though.GreatLemur said:Hey, I didn't say level-based BAB and HP (and, for that matter, save bonus) progression didn't bother me, just that level-based skill-progression did.
But if we're going to limit our test cases to adventuring player characters, I do think that HP, BAB, and saves arguably have more reason to be pegged to character level than skills, given that they're very basic things that all (adventuring) characters use. After 10 levels of dungeon-delving, even a Wizard has made a whole lot more attack rolls than a first-level Fighter. He probably hasn't, however, made more Open Lock checks than a first-level Rogue.
You're completely right that this breaks down once we start looking at NPCs, though. I don't really see why Commoners and such even get a BAB progression . . . or, for that matter, why there are actually levels for such a class.
GreatLemur said:After 10 levels of dungeon-delving, even a Wizard has made a whole lot more attack rolls than a first-level Fighter. He probably hasn't, however, made more Open Lock checks than a first-level Rogue.
Kae'Yoss said:That some people don't realise that you can just max out skills isn't really the game's fault.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.