helium3 said:
You probably can't answer this, but on the off chance . . .
Are you guys aiming to change the rate of character death in 4E/make it harder to die a pointless death or should I seriously consider laying off the bong?
I suppose the answer could be yes to both.
A pointless death is a little harder, if by pointless you mean random. It's much harder for a monster to simple one shot a PC, unless it is a lot higher level than the PC.
IME, PCs get in trouble or die in 4e when I throw a tough fight at them or when they make really, really bad moves.
In the temple of Vecna fight, the PCs were in way over their heads against a BBEG, the dwarf fighter was stuck asleep for a number of rounds due to some bad luck, and the weird, magical pillars in the place had a random effect that kept hosing the party. The party won because they had good tactics and, in the seventh and eighth rounds, they had some good luck to balance out their poor luck early on.
Other times, like in the paragon tier playtest, the party made some big mistakes. The fight wasn't meant to be a meat grinder, but the PCs (somewhat foolishly) split up in a big, big room with a number of demons with really, really long reach. When the party scattered, the demons were able to pounce on one PC with ease, drop him, then gang up on the next character.
Unless you are a fighter or paladin, it's usually a bad idea to let two or three monsters get clear shots at you. Rogues and rangers need to keep moving or work with the fighter, wizards and warlocks need to keep at the edge of the fight and have an eye toward leaving one escape route open at all times.