UngeheuerLich
Legend
DeathMutant said:Perhaps with all the MMOG influence, PC's don't die -- they respawn.
thanks for your enlightenment!
DeathMutant said:Perhaps with all the MMOG influence, PC's don't die -- they respawn.
RigaMortus2 said:I'm beginning to get the feeling that the classes and their new abilities are too good. All these play test reports and no PC deaths? C'mon...
It definitely seems not less tactical than 3E. The question might be if it's easier to see the tactical options, since they are not just part of the general rules, but often part of the characters abilities.WyzardWhately said:My last question is maybe more philosophical. 4E looks to be even more tactical than 3.x was. The guys I'm going to be playing with are, with one or two exceptions, not on the same plane of aptitude that I am. I'm worried that I might have to dumb down my monster tactics to keep from wasting them all the time. I guess that depends on how meaningful the decisions that monsters have to make in combat are. Well, plus how meaningful the decisions the PCs have to make are. But honestly, these guys don't even flank unless I tell them they should. (I'm just playing at the moment, but I'm going to switch over to running when H1 comes out.)
Mustrum_Ridcully said:It definitely seems not less tactical than 3E. The question might be if it's easier to see the tactical options, since they are not just part of the general rules, but often part of the characters abilities.
Though, if your players didn't even flank when they were playing a Rogue, you might be in "trouble".![]()
You're really stretching this time, aren't you?RigaMortus2 said:So you can't have such a thing as a "cool" death???![]()
Doug McCrae said:I've read of at least one death. In that case the PC was returned to life so it wouldn't bollux up the playtest.
I expect this is something they already have a solid handle on. You don't need playtesting to determine this, since it is actually done outside of playing the game.Doug McCrae said:For example how quickly can a new PC be generated.
This was originally posted in this thread where, oddly, no one talks about this bit of info.Last night we had another session of Chris Perkins' newest campaign, called Iomandra and the Dragon Sea. It was a pretty wild session. We had our second death in as many sessions, amid a knock-down, drag-out fight.