helium3 said:I do indeed mean "random" when I say "pointless".
If you don't want random deaths, stop using a random method to determine the outcome of actions (dice). If not, live (or die) with what the dice say.
helium3 said:I do indeed mean "random" when I say "pointless".
That's not what they're talking about.Derren said:If you don't want random deaths, stop using a random method to determine the outcome of actions (dice). If not, live (or die) with what the dice say.
Derren said:If you don't want random deaths, stop using a random method to determine the outcome of actions (dice). If not, live (or die) with what the dice say.
Derren said:If you don't want random deaths, stop using a random method to determine the outcome of actions (dice). If not, live (or die) with what the dice say.
RigaMortus2 said:We've seen a dozen or so playtest reports, and one thing that concerns me, is that not one (that I have seen) has ended in a death of a player or a TPK.
broghammerj said:Running away has always been a part of DnD and none of the playtesters really seems to do it.
Kmart Kommando said:My submarine was in a set of games like that, on the 'bad guys' side, and we kept winning over and over, so they kept giving away our position to the other side. So we started giving away false positions, then they started making up stuff, like we got a firing solution on the carrier of the battlegroup and they said something like the 'wounded destroyer' that we had killed an hour ago moved in the way and took the hit.![]()
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We ended up shooting a few of our own guys too, after they were dead and weren't even supposed to be in the area.![]()
Despite being a pointless exercise, and a pointless underway, it was fun winning over and over as the bad guys.![]()
ainatan said:I want rules where character's death is really rare, but at the same time I want rules where players and their characters fear death everytime the roll initiative, open a dungeon door or sit at the game table.
Is it possible or is it really up to the guy behind the screen?![]()