Olive
Explorer
[mods: This is more of a discussion about the impact of the rules than a rules question, but feel free to move it if appropriate
]
One of my players is rather keen on developing new spells. He's good at it, and it certainly adds to both his character and the game generally. See here and here for examples.
The probelm is that spells are really expensive to research. A new spell, if balanced properly and well thought out, has no more negative impact on the game than learning fireball or scry does. But it costs 10 times as much! The RPing benefit of original spells is huge, IMO.
I don't want to up the general wealth level in the campaign to support this as that would throw everyone out of balance. But there should be a way that this players cool ideas can be realised with in the campaign withoutbreaking the bank.
What do you all think?

One of my players is rather keen on developing new spells. He's good at it, and it certainly adds to both his character and the game generally. See here and here for examples.
The probelm is that spells are really expensive to research. A new spell, if balanced properly and well thought out, has no more negative impact on the game than learning fireball or scry does. But it costs 10 times as much! The RPing benefit of original spells is huge, IMO.
I don't want to up the general wealth level in the campaign to support this as that would throw everyone out of balance. But there should be a way that this players cool ideas can be realised with in the campaign withoutbreaking the bank.
What do you all think?