CleverNickName
Limit Break Dancing (He/They)
Of course there are more critical hits. Because, like a 12-year old AOL user once said, "OMG CRITICAL HITS R TEH AWESOME PLZ GIEV US MOR3 ROTFLMAO!!!11"
I can take them or leave them, personally. We didn't use them back in the days of 3.0, but 3.5 pretty much required us to use them, what with all of the magic items, class abilities, and other jazzy stuff that required them. So we adopted the rules, and they weren't too terribly broken (Power Attacking with a scythe aside.)
It just makes it harder on the players in the long run...at the end of the day, the party is going to be subjected to more attack rolls (and therefore, more critical hits) than any single opponent they will face. And now that spells can apparently score critical hits, even the characters in the back row are threatened by them. If I were a player, I would hate them...but it seems that it is the players who love them the most.
I can take them or leave them, personally. We didn't use them back in the days of 3.0, but 3.5 pretty much required us to use them, what with all of the magic items, class abilities, and other jazzy stuff that required them. So we adopted the rules, and they weren't too terribly broken (Power Attacking with a scythe aside.)
It just makes it harder on the players in the long run...at the end of the day, the party is going to be subjected to more attack rolls (and therefore, more critical hits) than any single opponent they will face. And now that spells can apparently score critical hits, even the characters in the back row are threatened by them. If I were a player, I would hate them...but it seems that it is the players who love them the most.