This is off topic, but - what do you mean? Wizards declare their actions on their initiative like everyone else.Flexor the Mighty! said:He is always forgetting to announce he is casting a spell at start of the round
Flexor the Mighty! said:He is always forgetting to announce he is casting a spell at start of the round, but I'm going to let him slide for a level or two until I figure he should know better.
In 3.x they do. We are playing that OGL gem called Castles & Crusades.Zappo said:This is off topic, but - what do you mean? Wizards declare their actions on their initiative like everyone else.
Zappo said:Uh, am I the only one who's killing a lot more PCs in 3.X than in previous editions?
If your first lvl PCs think they can take an Ogre, then by all means whack them. But where is the fun in having a party wizard killed cuz the goblin spearman maxed out his damage on the crit roll? Lvl 1 characters I usally cut some slack, because it can be a bad roll that kills them. My players dont have a "Superman" complex becuase of that, because once the get a little meat on thier bones, then know I flay it from them. I'll usally remind my players ONCE about a certain action, such as casting/shooting a gun triggering an AOO. After that, * shrugs * you knew what was coming. Yes every once in a while you have to remind the PCs whos boss, ("Oooo that smarts....roll a fort save for massive damage threshold.") but some times a helping hand is needed.Hjorimir said:What I don't do is fudge the rolls to give a new player a false sense of security. How can I ever expect them to have a grasp of balance in the game if they think that a first level character will survive a fight with ogres? Sure, there is a chance that character would survive. But that isn't the norm and I let the dice fall as they may.
This doesn't sound like a game I'd enjoy.Quasqueton said:When I started D&D, back in 1980, with the Basic set, we had PCs die by the handful. My very first adventure (In Search of the Unknown), we had one PC die in the very first battle, in the first hallway, against some berserkers. We had another PC die in the second fight against some giant rats. The surviving PCs left the dungeon and regrouped with the new PCs. Then we went back in.
Nor does this.Playing and DMing Keep on the Borderlands, I saw a dozen PCs die. Hell, we had a TPK when we took on the ogre as our first encounter in the Caves of Chaos.
Good for you, but please don't suggest that players who aren't interested in serial character death are in some way inferior.We didn't fret over PC deaths. It was a game first, and our emotional attachment to our characters was no more than our attachment to characters on a game board. Sure, we had names and personalities for our characters. And through game play we had backgrounds. So the PCs were not just cardboard figures. But they weren't "my precious" either.
I can't speak for everyone. But if, back when I was a new player, some DM had decided to kill my characters one after the other, "for my own good," I wouldn't be here on EN World today. I would have decided the hobby wasn't for me, and also that the DM who tried this tactic was a complete and utter jerk. If it happened to me now, I'd tell the DM in question to get bent, and find myself another game. The idea that players need to be toughened up is spurious at best. Maybe *you* like playing in a "meat-grinder" but why do others have to?Would new Players, now adays, be well served by going through a low-level meat-grinder dungeon, just to get over the shock of PC death? Let a new Player see characters die off a few times in an introductory dungeon crawl adventure before actually starting a "real" campaign?
Me neither, now.This doesn't sound like a game I'd enjoy.
Me neither, now.Nor does this.
If I say something that can be taken two ways: 1= a concept to spur discussion, or 2= a personal insult to the way you play, I probably mean #1.Good for you, but please don't suggest that players who aren't interested in serial character death are in some way inferior.
No one (me included) has suggested killing characters for the Player's "own good". No one has suggested intentionally killing PCs for any reason. The conversation is concerning "allowing" PCs to die when the situation or circumstance unfolds that way.I can't speak for everyone. But if, back when I was a new player, some DM had decided to kill my characters one after the other, "for my own good," I wouldn't be here on EN World today. I would have decided the hobby wasn't for me, and also that the DM who tried this tactic was a complete and utter jerk. If it happened to me now, I'd tell the DM in question to get bent, and find myself another game. The idea that players need to be toughened up is spurious at best. Maybe *you* like playing in a "meat-grinder" but why do others have to?