This normally something I try not to point out...but...
Some DMs have been doing this for ages.
Did you think I was implying this wasn't the case? I was merely commenting on ways I want to improve my campaigns in the future.
This normally something I try not to point out...but...
Some DMs have been doing this for ages.
From my understanding, when they first discussed the Inspiration mechanic in Legends and Lore last year, Inspiration points are awarded when a player roleplays in line with their Ideals, Bonds, and Flaws when it may cause an obstacle to completing the party's goals -- the Inspiration point is supposed to, at least partially, offset the hardship he's causing to the rest of the party with a mechanical perk.
This normally something I try not to point out...but...
Some DMs have been doing this for ages.
Did you think I was implying this wasn't the case? I was merely commenting on ways I want to improve my campaigns in the future.
There was no intent to slight either of you ( [MENTION=1927]Thaumaturge[/MENTION] or [MENTION=80924]fjw70[/MENTION] ) in any way or fashion. I suspect I could have worded it better.
I was going for more of a "highfive" to each of you.
Probably should stop pointing it out in conjunction with discussion points, it always seems to give the wrong impression.
Sorry.
I would be very surprised if they didn't. It's essential to bounded accuracy, which is a big part of the design.As far as I know, they're keeping the 20 cap on abilities.
I would be very surprised if they didn't. It's essential to bounded accuracy, which is a big part of the design.
Although it's worth noting that the cap is not quite absolute in the playtest. A Belt of Giant Strength can take your Strength above 20. However, a Belt of Hill Giant Strength only gives you 21, which is functionally identical to a 20, and every other type of BoGS is Very Rare or higher.