D&D 5E Do we really need D&D:Next to be the One Edition?

Yes, we do need D&D Next to be the "One Edition".

4th Edition continues to sell, proving that there is a market for that style of gameplay.

3.x continues to sell via Pathfinder, proving that there is a market for that style of gameplay.

0e-2nd Ed continues to sell via OSR systems, proving that there is a market for that style of gameplay.

The thing is, I'm glad to play a somewhat house-ruled 3.5E, and would be glad to play Pathfinder (I'm using a Goblin Alchemist, actually, in my 3.5E game). But I would only play 4E maybe once or twice. I just have no interest in playing it.

I'm sure there are players of 4E, or of 0e-2nd that are the same about their edition: They have no interest in playing any of the other editions.

I don't know how you bring together me and the players of the other editions in a single new edition. And I don't see how you can get both 3.5E and 4E out of a single modular game.

Also, there is a way for a single company to cater to all the different sorts of players: Simply keep selling all of the editions. That is perhaps less profitable, but I can't say it would be completely impossible, say, using direct sales (what Pathfinder does).

TomB
 

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I've noticed this schizophrenic response from the gaming community when it comes to releasing new systems. If it's a product from a small publisher, or say, a free retroclone, there is much rejoicing. "Yay! More games." However a new official version of D&D is great with intense skepticism, and cries of "Oh noes! Fragmentation! The new game will further divide us into warring factions!". Why is this?
Well said. Despite all this concern over fragmentation, it's been happening since D&D's very birth. And D&D is still the biggest label in TTRPGs. Maybe that'll change in the future...but I'm skeptical that fragmentation will be the cause.

As to 5e and all this modularity that will supposedly make everyone happy, I have a prediction: In another 4-6 years, 6e will roll around, sure as the rain falls in the Amazon. And when we're looking back on its successes and its failures, I'm sure it'll have some of both. I'm sure some DMs will love the modularity, but a lot of us will be saying "Remember all that talk of modularity in 2012-13, and how 5e was supposed to make us all happy? Well, that sure fell flat. Most of the rules modules were either largely ignored or became more-or-less assumed. Modularity mostly turned out to mean "The compromise that made nobody happy.""

'None' will be hyperbola of course, but it'll be true for enough groups that the 6e team will make it a point to focus that edition's design in a particular direction, so as not to repeat the biggest "mistake" of 5e. The WotC guys might even slip in a comment or two to the effect of "modularity didn't turn out the way we envisioned."

And so the edition pendulum of D&D swings. :)
 
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[MENTION=8900]Tony[/MENTION]

Don't like it,don't buy it ...

1e, 2e, 3e, and yes even 4e have mechanics and flavor issues... The big difference between 5e and 4e transition will be the complete and utter lack of non WOTC support.... No ogl, which means 4e is a dodo...

Unless...

5e at it heart has the promise of creating edition scale... If it does, 4e will continue to have product and adventure support....

There is a holy grail in 5e ... And to be honest, MM is one of the few designers that can pull this off .. He has a programmers mentality with a creative writers bent ... Go team MIke :)
 

The thing is, I'm glad to play a somewhat house-ruled 3.5E, and would be glad to play Pathfinder (I'm using a Goblin Alchemist, actually, in my 3.5E game). But I would only play 4E maybe once or twice. I just have no interest in playing it.

I'm sure there are players of 4E, or of 0e-2nd that are the same about their edition: They have no interest in playing any of the other editions.

I don't know how you bring together me and the players of the other editions in a single new edition. And I don't see how you can get both 3.5E and 4E out of a single modular game.

Also, there is a way for a single company to cater to all the different sorts of players: Simply keep selling all of the editions. That is perhaps less profitable, but I can't say it would be completely impossible, say, using direct sales (what Pathfinder does).
Because I want to play the game with my friends. We have enough problems trying to talk one another into playing the same board game on board game night and only half of my gaming group play on that night because they hate board games.

I've currently got a group of 5 players and myself, plus one other friend who would play if it wasn't a Pathfinder game (he only plays 4e). Those six friends of mine fall into the various camps I talked about. Pathfinder was the best compromise I could find and only one or two of the group are happy about the choice, but live with it.

Now, for my players, it's about game style and characters. The game style isn't a problem as I, as DM, can control that in how I design adventures. The characters, it really sounds like they're going to do it well. There will be options for complexity in characters so you can have a 4e style fighter with multiple "powers" and a fighter like the one in the pregens that is straightforward and boring from a mechanical standpoint.

If Next keeps going the way it is, I'm going to be able to play with all my friends without listening to them complain about how a different edition would've been a better game. If they just reprinted every edition, all I'd have is myself and six friends fighting over which of seven different editions of the same damn game we want to play - BECMI, 1st Ed, 2nd Ed, 3rd Ed, 3.5, Pathfinder, or 4e.

I just want to get together with my friends and play Dungeons & Dragons damnit. And Next looks to be the best way to be able to do exactly that.
 

If Next keeps going the way it is, I'm going to be able to play with all my friends without listening to them complain about how a different edition would've been a better game. If they just reprinted every edition, all I'd have is myself and six friends fighting over which of seven different editions of the same damn game we want to play - BECMI, 1st Ed, 2nd Ed, 3rd Ed, 3.5, Pathfinder, or 4e.

What about 5e makes you say this? What aspect of its design means they everyone from all those editions will be happy with the 5e product? Is there something specific or just the general view on the subject?

I have to ask this from everyone who seems to have such a optimistic view that 5e will somehow miraculously unite the players of so many different editions under one roof.

What I have seen in the very limited playtest does nothing to assure me. It does nothing to assure my friends who have read it, played it, or been on these boards either so I don't know what you all find so stellar about 5e.

I HOPE 5e will be different than I have seen so far, but I don't expect it. I had great hopes and expectations about 4e, and poor ones about PF, but I was surprised when it turned out much differently than I though going in. I don't see 5e suddenly surprising me if it stays on the same course.

Also, given that my group mostly consists of a few different but similar types of players I don't see the "5e solution" working for us at all. Unfortunately we've been burned and I don't see overwhelming support of WotC suddenly arising just because they made a new edition.

For the record mine group looks like this.
- Most started with 2e then played 3e and then 3.5 when they came out. But didn't switch to 4e. Several of them joined PF or stopped buying new material entirely.
- One notable person LOVED 4e and switched immediately. But he hated the build up of what he saw for it before release. He is the only one of our group who has completely and utterly switched over and would never come back to 3.5. He is probably the LEAST likely out of any of us to like or even try 5e.
- A few will play anything, preferring WOD titles. Many of them play both 3e and 4e games but it is unclear which edition they prefer as they will play whatever they can get into.
- Another single player (two if you count his occasionally playing GF) started with 2e and is stuck there, but he has played in 3.5 games and loathes 4e.
- The second largest group, beyond the 2e-3.5 players, started at either 3e or 3.5 and most of whom converted to PF when 4e came out. A few of this group stayed with 3.5. Once again, fine with PF so why change?

Now, there are some who jumped to 4e, but in our group most didn't and those of us who are looking for new material have joined PF. How are they going to reclaim those players?

The flatter math and "balance" isn't doing it for us. The "old school" feel isn't our cup of tea.

What surprised me was the talk on this thread about players who prefer PF/3.5 and WHY. I can't speak for all my in my group but the few I have talked to about this don't agree about the reasons given here that we are supposed to prefer 3.5/PF .. so 5e catering to those suppositions are going to fall flat too.

Now, I would love to see my group try and possibly adopt 5e. But nothing, not one thing, in this limited playtest has made me think this will happen. There doesn't seem to be enough for us to sink our teeth into let alone enough that we can think to adopt wholesale.

The few who have actually tried the playtest are annoyed by the self-healing and overnight rest. The lack of AOOs and flanking and other minor rules. I heard some of these things will be discussed and possibly fixed for the next round but so far that isn't encouraging.
 

I keep posting this every time this type of thread pops up. WotC would like it to be The One.
I just need it to be at least everyone's second choice. 5E, the compromise edition!
 


Say, you want to go on a trip, so you drive by your friend's house to pick him up. He comes out the door and goes "What the f*** are you thinking there is no way in hell I'll be riding in a Toyota!!" To which you would react with "Shut up and get in the car."

Say, you want to go on an adventure, so you drive by your friend's house to play a game. You get your books out and he goes "What the f*** are you thinking there is no way in hell I'll be playing the wrong edition!!" To which you would react with "Shut up and roll initiative."

I find myself caring less and less about this whole edition thing each day.
I think it's time we as geeks declare bitching about the edition as socially unacceptable. In the end, it just doesn't matter what car you drive to the land of magical elf pretend.
 

Looking at the post more-or-less objectively, though admittedly while still on an emotional high *from playing D&D*, I'd say this mirrors my sentiments exactly.
We don't need to all change to the new thing, and if people start seriously thinking of Next as the 'one true game', then BAM! That's "how standards proliferate".

I don't see any edition warring in this post, just the statement that all the editions are different, there's nothing wrong with loving something flawed, maybe even for its flaws (and I'll admit, every single edition I've ever played was flawed in its own way), and there isn't any reason that we can't just all coexist, using 5e as a common ground if nothing else.
We'll probably just be unhappy if we're all shoehorned into a situation that accentuates our differences, so to the wargamers be the wargames and to the LARPers be the LARPS and so forth.

If anything, that's the kind of peace & happiness message I'd expect to see in an edition-warrior-targeted episode of My Little Pony Friendship is Magic.
 

What about 5e makes you say this? What aspect of its design means they everyone from all those editions will be happy with the 5e product? Is there something specific or just the general view on the subject?

I have to ask this from everyone who seems to have such a optimistic view that 5e will somehow miraculously unite the players of so many different editions under one roof.
Three things from the playtest document itself. First, the core rules are simple and clear. Attribute checks, contests, and saves are very simple to rule. Second, the characters feel heroic out of the gate while still being mortal. Third, they've got the feel of 1st/2nd edition down.

Now, on to things that aren't in the playtest but have been talked about by the designers, some in detail.

- Characters will be modular but balanced. You can have a character with a lot of different options or one with fewer options and still have them both balanced against one another.

- The tactical rules module will reflect the sort of tactical play from 4e, with shifting, sliding, pushing, and pulling. It will also not be required on an encounter-to-encounter basis so I can run one encounter in the 1st Ed theater of the mind style and the second in a grid-and-minis 4e style with the same group of characters.

- I can build my encounters with a strict encounter budget and set it up in an episodic manner like 4e, or run something more like the Caves of Chaos adventure in the playtest document that's more fluid.

- Monsters will be both plug-and-play in 4e style where I can easily build an adventure as well as giving me options for leveling monsters up or down to give a different and unique challenge.

All of these things point to me getting exactly what I want out of a new edition - the ability to play the game how I want to play it and how my players want to play it with very little debate. They can make the characters they want, and I can write the style of adventures I want to write. And from the way they talk about it, this is exactly how it is in the in-house playtest.

Are there rough edges? Yes. There's at least a dozen threads on here and other places talking about them. They've also admitted that they noticed a lot of problems they didn't see before the larger playtest group - swarm encounters and the Shadowrunesque dice rolling required, healing options, AC balance, over- and under-powered spells. That's exactly why they're doing a playtest. So they can find all these problems early instead of having a 20 page errata.

So yes, I'm optimistic. Because everything I've seen about the game is exactly what I want and need. Easy to run, easy to play, easy to customize. What more can you want from a roleplaying game?
 

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