I dunno. While I think TSR certainly had a lot of bloat in its D&D division (Birthright, for instance, had a huge amount of products that didn't sell all that great, like the little booklets for each kingdom), I think the main problem was its non D&D stuff.
Buck Rogers first and foremost. They only did that because the owner of TSR also owned the BR IP and thus could funnel money from TSR to themselves. They even had two different versions, the second of which really bombed.
Alternity was a neat game, but I'm not sure how it sold. I wouldn't even say Amazing Engine was neat.
Dragon Dice, their attempt at the CCG market (along with Spellfire).
All the novels. Some sold (the D&D ones) but others didn't.
Anyway, I agree with the OP - the different versions of D&D represent diametrically different philosophies of gameplay.
I'd do a lot of things for a friend, but playing 4e is not one of them, and I'm sure 4e fans feel the same about previous editions.
And D&D is more than just gaming with friends, being one of the biggest RPGs, there are a lot of organized events.
So I guess my point is, I think 5e is going to alienate a lot of people, when they should simply not be trying to please everyone with one product. I mean, even Coca-Cola has Sprite, not just Coke related drinks.

*shrug*I'd do a lot of things for a friend, but playing 4e is not one of them, and I'm sure 4e fans feel the same about previous editions.
There's no law that says that will or must happen - but over time that's the way to bet.Your central assumption is that I should select my gaming group based on people who game like me instead of, you know, gaming with my friends?
And gaming groups and individuals the world over disagree on the subject a LOT more than you likely will among your friends.I would like one edition that we can all compromise on. We don't glare at each other, because we're friends. We just disagree about what to play.
Not so. TSR ultimately died as a result of 2 events - one million unsold units of the Dragon Dice collectible dice, and the return of unsold copies of 12 novels they published that same year (in previous years they only tried to sell 2 at one time). The associated fees with these events left them without cash to pay the company that not only printed but coordinated and shipped their products, who then naturally refused to do any further work.Also, as for the idea of supporting each and every previous edition of D&D at once? That's the kind of thinking that killed TSR.
Not when you put it that way, no.D&D Next's noble goal is to get setting buffs and tacticians and narrativists and powergamers all sitting at the same table, again - and most likely, glaring at eachother in open disgust. Doesn't sound like a lot of fun, does it?
Lisa Stevens said:It may have been at it's most popular, but the splitting of the customer base is the #1 reason why TSR went out of business. It would take me a couple of hours to explain why this was the case, but as the person responsible at WotC for taking the old TSR data and analyzing it to see why they went belly up, the biggest cause that I found was splitting the customer base into segments. Whether it was D&D vs. AD&D. Or Forgotten Realms vs. Ravenloft vs. Greyhawk vs. Dragonlance vs. Birthright vs. Dark Sun vs. Planescape vs. Mystara vs. Al-Qadim vs. Spelljammer vs. Lanhkmar vs. any other setting book that they produced. Splitting the customer base means lower sales on any particular product which means lower profit margins which eventually means going belly up.
In short, we the gamers don't really need D&D Next (making it a tough sell as it is). WotC on the other hand DOES need D&D Next to be able to continue with the approach to the game that they've been operating under.
It seemed like a good idea to have the OSR, 3E/ Pathfinder and 4E players sharing the same table. WOTC probably needs it to happen. 5E faces a very strong headwind of players that look at their current game(s) of choice and say, "I'm good." Some of these public playtests could get chippy, RPGers often use civility as a dump stat.
You gotta be careful with how you use words like "most" in these situations. I know _I_ didn't need a 4th Edition. I'd gotten plenty out of 3rd and was actually gravitating back to 1st. But, I wouldn't say "most" people who played 1E didn't think 2E was necessary, though there was a vocal (albeit very small) contingent online who disliked the idea. I thought it actually was quite widely accepted that 1E had become a large, cumbersome set of rules spread over too many hardcovers and magazine articles. That was actually one of the bigger selling points for doing 2E (may or may not have been really true) and at least _I_ thought they had the right idea.We didn't need a 4th edition. I'm sure most people who played 1e (and certainly the ones who still do) didn't think 2e was necessary.
That being said, if 5e is good and liked by a group that may consist of current DnD players, old DnD players or entirely new DnD players then it will succeed as much as any edition before it did with the same brew.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.