TwoSix
Bad DM
They probably don't, I agree. But anyone who's like "Oh, I want to play higher levels, but our games never get there" is being a little silly.My best guess here is that most people don't want to play at higher levels.
They probably don't, I agree. But anyone who's like "Oh, I want to play higher levels, but our games never get there" is being a little silly.My best guess here is that most people don't want to play at higher levels.
I think the fantasy of getting to high level by effort is a strong aspirational fantasy...and achievable, so not all that fantastic.They probably don't, I agree. But anyone who's like "Oh, I want to play higher levels, but our games never get there" is being a little silly.
As for why higher-level play isn't more popular, perhaps the average player finds the number of options available at those levels overwhelming to keep track of? I personally use a custom character sheet formatted like a monster stat block to keep track of my PC's traits, actions, bonus actions, and reactions, and I make cheat sheets to keep track of my most commonly used abilities. Most people probably use a more standard character sheet and no cheat sheets, I'd assume.
Agreed, I have a strong preference for formatting my character into something like a statblock, although I prefer to also break out actions and bonus actions into separate headers.To illustrate my point, here's a standard character sheet compared to a statblock-style character sheet. I think the latter is much more usable and convenient for keeping track of what you can do on a turn, which makes it easier to juggle your options as they increase at higher levels. The more traditional sheet can be much more disorganized and hard to use since a lot of info is going to be penciled into features and traits over time without an intuitive way to sort through them.
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That's what I do personally. I just found it easier to copy and paste this statblock I found versus copying and correctly formatting one my own character sheets correctly on here.Agreed, I have a strong preference for formatting my character into something like a statblock, although I prefer to also break out actions and bonus actions into separate headers.
My best guess here is that most people don't want to play at higher levels.
it’s a combination of bothI'm guessing the 97% thing is less "97% of players only like 1-10" and more "97% of campaigns only last long enough to get to 10th level or lower."