Remathilis said:I gotta agree with the opinions of some... D&D is not very cultural specific. Its BASED in a mostly westernized world, but lots of other culture's have permiated: djinni, naga, metalic dragons, ogre-magi, golems, raksasha, yuan-ti, etc.
Thanks for pointing out a couple more odd monsters out. I realize that like the Oni and Naga, I don't use Rakshasa or Yuan-Ti either, for much the same reason I don't use the monk. My feeling is not that D&D is inherently western. Rather my feeling is that if D&D is going to put Eastern archetypes in the game, they should be sufficiently plentiful that you can play them without them sticking out like a sore thumb.
I have would have no objections to the monk being in the rules if there were three other core classes that drew from the same cultural tradition. Similarly, I might employ Ogre Magi if there were also Tengu or Fox People. My feeling is that if D&D is going to provide something in the core rules, they should provide enough of that thing that one can actually use it without it seeming out of place.
I would much rather have oriental stuff presented in a single coherent format (as 3E does in some materials) rather than added, in dribs and drabs, to primarily EUropean material.
I really don't agree, though, that Djinni and Golems were outside of the high medieval mythic reference frame. They penetrated into European myth/history through adjacent cultures.
Lastly, lets not EVEN get into the pseudo-sci-fi elements: Mind Flayers, Psionics, beholders...
Fortunately, psionics have been taken out of the core rules now. I agree that Mind Flayers are an unfortunate holdover that don't especially fit but at least they don't reference a cultural tradition the core rules don't support -- which is what the monk class does.
I guess my beef is this: the core rules should either support Oriental adventuring or not. But having the monk class and a half-dozen asian monsters is an uncomfortable middle ground that makes nobody happy.