We don’t restrict it, but no one at our table uses multi-cladding. I would be fine if it wasn’t a thing. For me backgrounds and feats get what I want from a story perspective with multi-classingOne of the things I like about 5th edition is the inclusion of backgrounds which I (naively) thought would eliminate some of the desire for people to multiclass. After all, does my Fighter really need to take a level of Rogue in order for me to meet my vision of a character with who grew up as a gutter snipe stealing things? Or am I just better having the Criminal background which will allow me access to some skills and proficiency in thieve's tools?
Admittedly I grew to hate multiclassing during 3rd edition. Largely beacuse of the way prestige classes worked. In my mind, they took away all spontaneity requiring players to plan ahead to select specific classes and feats in order to get the prestige class instead of choosing such things in response to the events of the game. And as a general rule, I just don't like keeping track of character builds by dipping into other classes. But I recognize that some people just love building characters and multiclassing can be a part of it and there's nothing wrong with that.
I hear multiclassing is optional, but I've never met a player who viewed it as optional. Does everyone allow mutliclassing in their games? I don't like it, but I've never restricted it.
You get a lot of that variety through sub-classes though. An eldritch knight is effectively a type of fighter/magic-user multi-class.If you want to do away with multiclassing, the game needs a willingness to create a lot more classes. It's one of my primary frustrations with class based games, that they don't lean in on their primary strength of portraying a bunch of archetypes at nominally similar growth/power levels.
Multiclassing ends up as a player desire, because their just isn't enough variety in character optionality without it. If there was 6 different Fighters, that covered a bunch of different combat approaches, the Divine Rogue, the summoner, fey edition, summoner, elemental edition and on and on, all with some choices built into their chasses, and a few universal systems like feats for point buy-esque customization, we wouldn't miss it.
Unfortunately, you're never going to escape the calls for simplicity, which tends to get pushed as "3 or 4 classes only." Multiclassing is the compromise that's stuck, despite its problems.
Speaking of synergy, do you think Level Up's Synergy feat chains make up for multiclassing pushing back a particular class feature by a level or more?The only really good multiclass, therefore, are ones with synergy.
I think they are way too specific.Speaking of synergy, do you think Level Up's Synergy feat chains make up for multiclassing pushing back a particular class feature by a level or more?
Multiclassing is an asset I would not want to lose. Especially after having chosen a subclass and your character develops differently, multiclass is the only way to achieve that.You get a lot of that variety through sub-classes though. An eldritch knight is effectively a type of fighter/magic-user multi-class.
5e actually has a huge variety of class concepts when you consider all of the subclasses. Is it enough for everyone, no, but I think it covers most of the required ground. Particularly with backgrounds and feats. If anything, I would rather people get more feats than have multi-classing.
Sadly, I don't really know much about Level Up, I keep meaning to look into it, but other things (like the Tales of the Valiant playtest my DM is running) have gotten in the way.Speaking of synergy, do you think Level Up's Synergy feat chains make up for multiclassing pushing back a particular class feature by a level or more?
True. My issue with them is the subclasses. Take the Eldritch Archer synergy feat chain. To get this feat chain, you have to take 3 levels of Fighter, 3 levels of Wizard and the Archery fighting style. The Wizard gets a subclass at 2nd level while the Fighter gets a subclass at 3rd level. The only Fighter subclass in Level Up that this feat chain appears to work well with it IMO is the Sharpshooter subclass. I have no idea on which Wizard subclass would work well with it.I think they are way too specific.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.