Do you allow reactive touch attacks?

Can a touch attack be delivered other than by hand?

  • No, make an attack roll to grab the creature no matter what.

    Votes: 10 15.6%
  • You could use a kiss, tail touch or other, but you still have to make an attack roll.

    Votes: 57 89.1%
  • You would automatically hit with a touch attack on someone grappling you.

    Votes: 21 32.8%
  • You could discharge a touch attack on someone striking you.

    Votes: 2 3.1%

I think I would allow such a feat, but I'd have to test it in-game. The grappling option should pose not much of a problem (I might even allow it without a feat as a readied action depending on the situation, if it fits the mood of the game), but the defensive one could be trouble.
 

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I chose #2 and #3, for the following reasons:

#2 for flavor reasons - I like the idea of a dragon delivering a touch attack with it's tail or a succubus delivering an attack with a kiss. If trying to deliver a touch attack with a body part not normally used by that creature as a weapon, like a non-succubus trying to deliver an attack with a kiss, I'd probably introduce a non-proficiency penalty.

#3 for mechanical reasons, but with a caveat - Having studied a grappling-heavy martial art, I'd rule that you'd have to make a successful grapple check to discharge the spell in place of a normal "touch attack." I know how easy it is to get specific body parts trapped in a lock or hold - which makes them useless to "attack" with. A successful check would allow the caster to escape that lock and touch his opponent.

For example, let's say that a cleric casts harm, and holds the charge, intending it for the BBEG at the other end of the room. Before he can make it there, though, he has to get past BBEG's minion - a fighter. Instead of whacking the cleric with his sword, which he knows will allow him to advance past him on the next round, the fighter decides to initiate a grapple to tie the cleric up. This gets resolved as follows:

The fighter reaches out toward the cleric, provoking an AoO. The cleric doesn't want to waste the harm spell, so he swings at the fighter with his off hand, and misses. The cleric makes a mental note to train more with his off hand.

Step 1: Grab The fighter makes a melee touch attack against the cleric to start the grapple. "Yoink!" the fighter thinks as he gets hold of the cleric's robe.

Step 2: Hold Now that the fighter has "grabbed" his opponent, an opposed grapple check is made, which the fighter wins. With his other hand, he takes hold of the cleric's "harm" arm and twists it in ways that arms aren't supposed to twist, inflicitng subdual damage. The cleric's elbow now points at the ceiling, and, to aleviate the pressure on his enitre arm, he has to bend forward, putting him off balance. The cleric is now "held."

Step 3: Move In The fighter steps into the cleric's space so that he can better control him, and gets ready to slam his knee repeatedly into the cleric's head.

Step 4: Grappling The two combatants are now considered "grappled." With the fighter's two remaining attacks for the round, he does indeed throw knees at the cleric's head. The first opposed grapple roll resolves in the fighter's favor, and he smacks his hard, pointy kneecap into the cleric's noggin. The second opposed check resolves in the cleric's favor - he manages to get his other hand in between the fighter's knee and his head, and avoids taking subdual damage.

At this point, it's the cleric's turn. He decides that he's going to try to escape the grapple. He rolls forward, trying to untwist his arm, and, since he fails the opposed grapple roll, pulls the fighter down on top of him. He's still grappled, and now he's on his back with a very heavy fighter sitting on top of him. The fighter still has hold of his arm.

"Fine," the cleric thinks, "let's see how you like a harm spell." With his other attack for the round, he tries to push his "harm" hand into the fighter's midsection. He makes another opposed grapple check.

If the check resolves in the fighter's favor, he is able to successfully controll the cleric's arm. As the cleric struggles, the fighter puts more pressure on the arm, stopping the movement of the hand before it contact him.

If the check resolves in the cleric's favor, he is able to overcome the fighter's resistance and deliver the touch. The fighter gasps, realizes that he only has 1d4 hp left, and runs screaming like a little girl.

Just as you don't need to make a melee attack while grappled to inflict damage, I'd rule that you don't need to make a melee touch attack to deliver a touch spell. An opposed grapple check takes the place of both.
 

Marimmar said:
I wouldn't mind if someone delivered a touch attack by kissing or with his tail but I still would require the caster to make an attack roll, even if grappled. There's no way around the attack roll for a touch delivered spell as it's part of the balancing factor for me.
I'm with this.
 

I'd go with a yes for #2 (but don't think #1 is unreasonable if you go by a strict interpretation of the rules), and a big no for #3 and #4.

Just as you don't, for example, get Energy Drained or Strength Drained when hitting a Vampire or a Shadow with a weapon or unarmed strike (or trying to grapple the Vampire), you don't get to deliver touch spells to anyone who happens to touch you. The character delivering the touch attack is required to be the one initiating contact.

I think that allowing a feat to give you the ability to discharge touch attacks against things grappling or attacking you wouldn't be a good idea, it'd circumvent the only balancing element for a lot of spells.
 

I voted #2 and #3. Someone who is grappling can automatically hit with a touch attack. After all, that's kinda the point of touch attacks.

However, he has to be the one taking the initiative - in other words, you don't get hit if you initiate a grapple with the touch-attacking monster. But when the monster's turn comes, you will get hit.
 

#1, #2, and #3 = good. #4 = bad.

I personally don't feel #1 is contradictory to #3 - #3 is a special case where the "to hit" happens to be automatic, but in all other cases, roll to hit.

The only one I think doesn't pass muster is the "someone hits you" method of delivery... all the other methods imply some sort of focused delivery attempt which #4 does not. On that basis I'd disallow it.
 

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