hawkeyefan
Legend
They surely made those changes because they thought that it would attract a lot more people. But, at least in 4e, they couldn't not know that they were going to drive away a lot of former FR fans, because they were removing a lot of the most popular characters and deities.
Besides, at least for 4e, they actually broke former canon. They did that for the lore concerning the Weave, they did when they dealt with the drow gods (to the point that in 5e they didn't merely bring back those gods, they have essentially retconned the 4e stuff and never mentioned it again), they did when they rearranged the planes and blamed it on the Weave, they did for the racial deities, etc.
When Richard Baker, the guy in charge of the setting for 4e, says that his stance on canon is "canon is what everyone makes it to be", then you start to doubt that they are really trying to respect canon. When he says things like "how many gods of X do the realms need" as the reason for killing gods--and some of those deities even had/have a huge impact on their followers and story, and aren't just a name that people speak when praying--he's ignoring one of the defining traits of the Realms, which Ed Greenwood wrote in, and that is the variety of local and racial deities. Now you may or may not like that trait, but it's a big part of the setting, and shouldn't be removed just because a designer doesn't like it. Want to make it easier for newcomers? Then include only the most powerful/known gods in the FRCS, leaving the rest of them to be detailed in articles/supplements. No need to remove them.
I hear you. However, you're talking mostly about fans of the setting who are already aware of the elements in question....someone who likes X deity, and is annoyed that the deity is removed later on. For gaming purposes, the fact that the deity is not in the 5E PHB or SCAG doesn't mean it can't be in that person's game. Yes, it may also be up to the DM and other players, but most of the time, it will be okay.
As for new players, it seems like their approach was to streamline things and make them more accessible. Whether or not that worked is arguable, but I can understand why they might try that approach. Canon can be a great tool to use, but it can also be a big obstacle.
Respecting a setting and what came before your work isn't reverence, it's just being respectful of other people's work and of what a lot of its fans have come to hold dear. Changing the status quo is ok, but--as I've said--it should be done because it comes naturally from the story of what's being changed. It should build, it shouldn't be "today, I'm gonna blow Eryndlyn up, and then send a dozen gods to the Astral, and erase their churches, because I don't like them/I think they're useless". Again, we have seen where that led to.
Sure, respect and reverence are different. So are opinions on what was good and what was not. In your opinion, must a story be adhered to simply because it came first, even if it's a terrible story?
I know, as a DM who runs only private campaigns, this is easy to avoid. But for players who have to find a campaign, it might be a deal breaker. And players are the majority of D&D users.
On a side note, it could be a problem even for authors, who might want to use something that they want to add to their story, but someone blew it up. Which isn't a problem, unless you start blowing up a lot of stuff.
If I'm a player looking for a game, and I find one, I don't think I'm going to skip out on it because the DM doesn't allow worshipers of Zehir in his games, or whatever. I'm sure that it is possible there are players who would opt out if that was the case....but I would then say that's their choice, and they are making it.
Ultimatley, though, I am looking at this mostly from a DM point of view, because that's mostly what I am. You're right that most people in the game are players, but I would say that most players likely don't have such strong ties to the canon. Most folks either don't have a strong familiarity with the canon, or if they are familar, they are willing to accept changes to it.
The Realms is something different to each person. Players/readers are introduced to the Realms at different times and in different ways...and usually, the version they were introduced to is the one they tend to cite as the "true version". Not always....especially with the radical changes of 4E....but generally speaking.
True, but that's because 5e tried to keep a lot of what all the other editions added, and to bring back all that the other editions removed. Not only that, they have made older pdfs available, making it easier and less expensive to get them. I was talking about 4e, when you would have to spend more money and buy more products from shops like ebay as a newcomer, if you wanted to know the older Realms (since 4e actively tried to leave the old realms behind, at least during like the first 2/3 of its lifespan). Which I did, since I was a newcomer (although already aware of the Realms through PC games) at the end of 4e.
Right. That's why I think a less strict canon is the better approach. If 4E had it's own canon, and 5E is incorporating elements from all of the past editions, you would think 5E would be the less accessible, no? It really isn't though. The only questions I see come up about the setting are basically lingering elements from the 3E or 4E days; "how did the Sundering change this?" and that kind of thing.
Sounds like that wasn't the case for you when you came to the game, and that definitely sucks, and I can understand your view on it, but isn't the fact that they've changed this in the new edition a good thing?
I don't care if my Realms match anyone else's too. I was talking about the Realms as a "story world". One of the reasons of why people care about the Realms more than as a background for their game, is exactly that.
Yeah, I agree that for purposes of fiction, lack of canon or continuity can be a major issue. But due to the nature of a shared world....especially one as long standing and with as many creative voices as the Realms have had...it's impossible to avoid some inconsistency. That's something you kind of have to accept going in. Add to that the fact that the world is intended to serve as a setting for people to game in, and persistence is even less likely.
I've read my fair share of FR novels, and read the old Dragonlance novels, and have plenty of familiarity with teh shared worlds of comic books....trying to make it all make sense drives people insane. I long ago stopped trying to worry about canon, and decided to simply enjoy the stories for what they are, and remember that it's all make believe.
And I do this too. It was not the point I was trying to make.
Sorry, then...I guess I missed your point. I took it to be people being disappointed in changes made at the design level of the setting. Something you like getting blown up, which sucks, as you said. And I can understand being disappointed in something happening to the continuity/canon, I don't know if I'd be that upset. Yes, I may decide "wow, I really don't like how they resolved the plot of the City of Shade returning to Toril....that story sucked", but that's simply not going to affect me that much. Especially since I can change any such event in my own game.
But again, I think this all goes back to the view of the Realms as a game setting versus a fiction setting. My primary use of the Realms is for my games, not for the novels.