I don't know. I recognize that for many people that is the reality, but for others it may not be. I'm not sure it can be made as objective statement without taking into account what time in the gameline we are talking about.
Sure, OD&D was a toolbox for making your own games. But from AD&D on settings, and with most of them canon and metaplot, became a huge part of the game. My initial points of entry to D&D were through the Forgotten Realms, and an advancing timeline was an intrinsic element of my introduction. Looking around at the rest of what was going on in D&D in the late 80s and early 90s, it was all either core rules resources, or defined setting material. I never saw official campaign settings marketed as pick and choose setting materials. All setting materials were designed to be compatible within themselves, and to a greater or lesser extent (greater after Spelljammer and Planescape appeared, lesser but still present before then) with each other. The exceptions to compatibility were the fantasy-historical softcovers, which were designed to empower homebrew theme design. It seemed assumed to me that you would either design your own setting more or less from scratch, play with an established setting (potentially with more than one (which might include homebrewed ones) if you were using Planescape/Spelljammer), or make a homebrew inspired by one of the fantasy historical books or non-D&D materials.
So that had a huge, and very different, impact on my formative vision of D&D compared to someone coming into the game back in OD&D or very early 1e, or someone coming in during 3e, or 4e. Is one of these objectively the "real" D&D philosophy? As much as I'd like to dismiss the philosophies of 3e and 4e as doing it wrong, and acknowledge the OD&D and early 1e philosophies as valid but slightly inferior, I feel like it's really all a matter of timing and preference here.
I think the fact that the settings are game info first, and fiction second is an objective fact, no? Most of the rest of it is certainly opinion, I agree, but that one bit I think is pretty clearly a fact.
I think that the time when one got into the hobby is a huge factor in how they view the hobby, and in how they view canon. I got into the game in the AD&D days, but never really got into the published settings all that much until the switch over to second edition. So my intro to Greyhawk and Forgotten Realms was when both settings were changed pretty heavily. Perhaps that's why I am open to them changing? And to changing them myself for my own games? And all the settings interacting with each other, through either Spelljammer or Planescape, again that's modular. If I didn't buy Dragonlance, then I never had to worry about how it fit in with the rest. If I didn't want to have Toril and Oerth interact, I never had to do so. It was different for everyone based on what they wanted to use and what they didn't.
Which kind of plays into my point. Everyone's preferred canon is different. Looking through this thread, there are very few people saying things like "well, if they published it, it's canon, so I have to include it in my game." No, instead you have people arguing for the canon they prefer...."they got rid of this deity" and "it's annoying when they blow up stuff I like". Which are valid complaints, to be sure....there are changes that they have made or plotlines that they've had that I thought sucked.
But really, it seems more that when people say "canon" what they mean, in a general way, is the stuff about the setting that they like. No one defends a change that removes something they don't like. "Wow that spellplague really sucked, but hey it's canon". Don't hear too much of that.
This is why I think that a loose interpretation of canon is what works best. Why use elements of the setting that you don't like?
Btw, just to be clear. I'm not arguing that you can't ignore canon or 4e. I, for example, totally do. I'm arguing about the fact that some published settings (like the Realms, and surely many others) have importance to people as story settings, and that while in personal games canon matters little, it does for those who follow the story of the setting (even if they too may ignore it in their games). So, when the story is a big part of this fictional world (and it obviously is, if you give a look at the amount of novels), it should be respected, not cheapened like it happened for the Realms.
I can understand this. I know that as a story setting that is used for many novels, the canon of the setting is important to many readers. I get that. I've read my fair share of FR novels. I haven't read all of them....not even close....and I am sure that there are some folks who have. However, because of the nature of shared world storytelling, where there are dozens of creative voices over dozens of years, there are going to be contradictions. It is unavoidable. Someone who has read all the books should be far more aware of that than someone who's read just a few.
When it comes to not respecting the setting, I can understand that complaint, but I also think that is very subjective as well. I think that the Spellplague is often considered to be disrespectful to the setting, and I understand why people would say that, but I just don't think that was the intent at all. Maybe intent doesn't matter to everyone in this regard, but I feel it should be considered. They really just want to make a product that will appeal to as many people as possible. Sometimes they succeed and sometimes they fail.
Yeah. You know, it's kind to be expected that companies will do their best to squeeze every c they can out of their customers, but that's not what I was arguing. I was arguing that it wasn't always easy for newcomers to have canon to pick and choose from, because of that reason. But, as @
hawkeyefan said, it's easier in 5e, and that's a good thing.
Yeah, I think that is a smart approach on their part. I also think that if you look at the one campaign book they've put out so far, the Sword Coast Adventurer's Guide, almost all of the setting based material is provided through in-world points of view. I think this is a calculated attempt to jettison the idea of "canon", allowing them to change and adapt as needed. Anything provided in those sections can be attributed to rumor or misinterpretation on the part of the narrator in question. Smart move on their part. Why be beholden to two lines of text in a sourcebook if later on someone has a much cooler idea about what to do with the city of Mezro, or what have you?
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Okay, a product that disregards or plays loose with canon will upset fans of canon. A product that compromises its vision for canon might be of poorer quality to some people who dislike that lore.
You're saying the releasing a product you know I will not like is less important than releasing a product that has a chance you might not like it.
That's super selfish, and I don't think I can continue this conversation.
I don't think anyone is being selfish. Everyone wants what they want, and that's fine. I also don't think that anyone is arguing against canon in the sense that we want it totally removed....we all want the stories to be internally consistent, and the setting to make sense and to work. I think those that are against canon are saying that it simply can be changed at will, so worrying about every single matter, and letting canon determine how a story is told, or preventing a certain take on a concept that might be really great....that is what we're arguing against.
For instance, Returned Aebir....I just don't really get it, and I don't really find it compelling or interesting, so I ignore it. I don't care if future products refer to it or not. I am not demanding that it be stricken from the records....I can strike it from my own records.