Hussar
Legend
So a DM can never just have everyone come together and run a "default" game... not sure that's the best way to go if you want it easily accessible and to foster ease of play.
What is a "default" game? Which default? If a DM is running home-brew, he's going to have his own lore for that game, right? If he's running Forgotten Realms, then he would use the lore for a Forgotten Realms game. Or whatever setting.
Considering that's how we have all run D&D for the past 40 years, I'm not really convinced that having lore being presented with an unreliable narrator is very much of a hurdle.
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I do have an honest question for those that really care about canon. Ok, it's been pretty established that changing elves in FR is a bad thing for you. Ok, I'll buy that. You care about continuity and that is breaking the continuity. Fair enough.
So, why does 5e get the pass then? I mean, 5e radically changes all sorts of things in your game. Paladins have gone from always LG and always human to any race and any alignment. There are now flying barbarians in your FR game. Every single wizard in D&D has lost the ability to summon monsters. Every one. Wizards can no longer summon monsters. Surely that counts as a subtractive change no? They used to have that ability and now they don't. You now have monks with spells. FR has a pretty lengthy monastic tradition and none of them could ever drop burning hands before.
Why are these changes acceptable? If continuity of canon is very important to you, in and of itself, and, as [MENTION=40810]Mirtek[/MENTION] claims, changes, regardless of whether you like them or not, are bad, why is this perfectly fine?