Jester David
Hero
The concept that when there something already there, you have to overcome a very high presumption to change it. That change, by its very nature, is bad because THIS IS IMPORTANT TO PEOPLE or it wouldn't be there.
That's why I wrote that you may not fully understand the implications of your argument- your response is a perfect encapsulation of (small-c, Burkean) conservatism.
It's not that change is bad. It's that change is not always good.
When something is changed, it could be a change for the better or it could be a change for the worse. But it is almost always changing something that someone does likes. Because every part of the game is someone's favourite. There's a lot of gamers out there and no matter how much you hate something, someone loves it.
When you make a change, you're effectively gambling that the people who find the change to be positive will be larger than the people who find the change to be negative, and their likes and new enjoyment will be greater than the dislike. You're putting likes of potential people against the likes of actual people. That's always going to be problematic.
If you're changing something based on feedback, then you have an idea. You know some people want the change. You're making an informed decision. If you're making a change on a whim or because something is a personal pet peeve, that's much less informed and selfish: you're putting your own tastes and likes ahead of an unknown number of other people's likes. Because you don't care about it, it doesn't matter.