I've seen threads around about the average combat length, with greatly varying answers from one DM to another. I found myself at the lower end of the poll: anything lasting more than 3 rounds and it starts to be a drag (mostly because some of my players take a lot of time to determine their course of action....). So I tend to imagine cinematic fights, where "something" interesting happens each round, out of fear that I run out of idea to describe the fight with something other than "orc #3 strikes with an axe for the 7th time..." BUT... I am somewhat disappointed with the challenge offered by supposedly high CR magic users... who cares how many spells they have if they only get to cast 3 or 4 before going down? The breadth of ability feels a waste over the ability to do a powerful opening strike.
Does anyone feels like me and do you have solutions (the only thing coming to mind is surrounding the big bad with hordes of CR 1/8 mooks just there to soak attacks... but it can't be appropriate all the time).
Does anyone feels like me and do you have solutions (the only thing coming to mind is surrounding the big bad with hordes of CR 1/8 mooks just there to soak attacks... but it can't be appropriate all the time).