[Warning: This post contains tongue-in-cheek exaggerations.]
2E can't be old school--it doesn't encourage players and DMs trying to outwit one another, the emphasis on player cunning over character traits, and the assumption that the world is a nasty, brutal, amoral place where power is the
summum bonum and PCs go forth to kill, loot, plunder, pillage, ravage, ravish, trick, trap, deceive, and trade the souls of their enemies to fiends for a 20% profit margin.
Likewise, 2E can't be new school--it doesn't encourage mini-centered combat, the DM as an interface for the players to interact with the RAW Hivemind, an emphasis on system mastery, and the assumption that the world is an amoral place where power is the
summum bonum and PCs go forth to kill things and take their stuff to become ever more effective at killing things and taking their stuff through acquisition of fabulous new combinations of powers.
While in rules, 2E is a cleaned-up 1E, in assumptions, 2E is probably an attempt at D&D for people who want to play Heroic High Fantasy, where the emphasis is on wonder, story, and doing the right thing, as opposed to Pulp Swords & Sorcery/Weird Fantasy, where the emphasis is on strangeness, exploration, and doing the profitable thing.
Given my sympathies with 2E's philosophy and style (although I find the rules clunky), I guess I'm not really a D&D fan.
