Valiantheart
First Post
I think they are a little too powerful.
I think a great way to balance the cleric out and make them more unique is to tie their abilities to their domains more tightly.
Start a base cleric with basically no proficiencies (armor, weapons, turn undead, etc), and then the specific domains flesh them out.
For instance, if a cleric chose to use the war domain they receive all armor proficiencies and martial weapon profs. If he then chooses the good domain he might receive the ability to turn evil outsiders. Some domains give profs, some special abilities others bonus spell access.
It might be more similar to 2E priests, but at least they would all be unique again.
I think a great way to balance the cleric out and make them more unique is to tie their abilities to their domains more tightly.
Start a base cleric with basically no proficiencies (armor, weapons, turn undead, etc), and then the specific domains flesh them out.
For instance, if a cleric chose to use the war domain they receive all armor proficiencies and martial weapon profs. If he then chooses the good domain he might receive the ability to turn evil outsiders. Some domains give profs, some special abilities others bonus spell access.
It might be more similar to 2E priests, but at least they would all be unique again.