I agree, but I'm not sure if we have the same someone in mind!The real issue is that someone doesn't understand what censorship is.
I agree, but I'm not sure if we have the same someone in mind!The real issue is that someone doesn't understand what censorship is.
What has always puzzled me about this is that it's pretty clear what the paladin archetype is - not based on alignment but based on the literature they are derived from - and from that literature we can work out what LG requires. There's no particular reason why it should be hard to play a paladin and avoid committing evil acts - when are treachery, poisoning and assassination going to be the only paths to success in a FRPG?I think the historical Paladin triple requirements of being LG, specific code adherence, and falling for any evil action is primarily responsible for any historical or ongoing emphasis of policing of LG and associations with such in peoples' minds.
Pointing out the facts is not handwaving away their horror stories. But the truth also needs to come out. If they are creating the horror themselves, that's where the fault lies. Yes the had a horrible experience. Alignment wasn't a part of it.This is a good illustration of my point about alignment proponents handwaving away any of the horror stories other people have dealt with.
Just as easy as pretending alignment is the problem, rather than behavioral issues. The vast majority of instances of alignment being a real problem have been linked to mechanics. That problem is gone. What we are left with are problem people(DMs and players) who are using alignment as an excuse to engage in their problem behaviors. Absent alignment they'd be every bit as much of a problem, but they'd be using something else to justify their actions.It is very easy to pretend that the people who would prefer to have alignment removed just want to take away something other people like when you can ignore the bad experiences people have had with alignment.
Nope. I looked at the horror stories and found them to be what I expected. Just like the stories here, it was problem people creating the issues, not alignment. This also matches with my real life experiences with dozens of DMs and hundreds of players in a variety of environments. Absent mechanics to tie into alignment, the problems that arise(which are rare) are caused by people, not alignment.So you dismiss @Mecheon ‘s 7000 examples on rpghorrorstories, but accept unquestioningly a poll of 130 on enworlds?
Sure, but then we'd have to get rid of hammers, nails, saws, screwdrivers, and pretty much every other tool. Those cause far more damage, far more frequently than alignment ever has.But even accepting for a moment that some of those groups used alignment wrong, a tool that frequently injures those who use it, even improperly should be reassessed as a tool.
If you haven't read them, you might want to check your assumptions about the protagonist's views or the significance of his being a former Confederate soldier. There's plenty of racial essentialist thinking in its treatment of different races of Barsoom, but the books were written by the son of a Union officer and not really written to reflect the "lost cause" of the antebellum south or its white supremacist society, particularly since the protagonist is thrust into a milieu where that would be utterly irrelevant.I am shocked, SHOCKED, that a series that had a Confederate civil war soldier as its protagonist might be considered racially insensitive.![]()
I don't think a lot of people have read the direct literature about the peers of Charlemagne.What has always puzzled me about this is that it's pretty clear what the paladin archetype is - not based on alignment but based on the literature they are derived from - and from that literature we can work out what LG requires. There's no particular reason why it should be hard to play a paladin and avoid committing evil acts - when are treachery, poisoning and assassination going to be the only paths to success in a FRPG?
Apparently killing isn't evil when it's inconvenient, even if you have no compassion, because you can't do it without qualms.3.5 "“Evil” implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient."
So you dismiss @Mecheon ‘s 7000 examples on rpghorrorstories, but accept unquestioningly a poll of 130 on enworlds?
Sure. But I think LotR (with knights like Aragorn and Eomer) and some version of King Arthur are fairly well known by FRPGers (and at least as well known in the late 70s, when paladins were invented as a class, as they are today).I don't think a lot of people have read the direct literature about the peers of Charlemagne.
I think that "chaotic" act is problematic in AD&D because it's not terribly well defined. So I'm not going to try and defend the coherence of that - I think it's close to unworkable. But evil is given a pretty clear meaning, by Gygax in his DMG (p 23):There is a lot of room to vary on what exactly constitutes an evil act.
From the 1e Paladin class description "If they ever knowingly perform an act which is chaotic in nature, they must seek a high level (7th or above) cleric of lawful good alignment, confess their sin, and do penance as prescribed by the cleric. If a paladin should ever knowingly and willingly perform an evil act, he or she loses the status of paladinhood immediately and irrevocably."
This is another occasion where I think the 3E presentation of alignment is markedly weaker than Gygax's. Gygax gets to the heart of it when he says that, for evil, purpose is the determinant ie the evil person does not acknowledge other people, their rights and interests, and other values like truth and beauty, as limits on their will and desire.From the 3.5 PH paladin description "Paladins must be lawful good, and they lose their divine powers if they deviate from that alignment. Additionally, paladins swear to follow a code of conduct that is in line with lawfulness and goodness." and "A paladin who ceases to be lawful good, who willfully commits an evil act, or who grossly violates the code of conduct loses all paladin spells and abilities (including the service of the paladin’s mount, but not weapon, armor, and shield proficiencies)."
3.5 "“Evil” implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient." Paladins generally do a lot of hurting and killing as divinely powered knight champions, sometimes without qualms or compassion for evil creatures when fighting evil.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.