I'm also not aware of any time where he healed with a touch. He did use herbalism and the Athelas(kingsfoil) herb to heal, though.
I'm also not aware of any time where he healed with a touch. He did use herbalism and the Athelas(kingsfoil) herb to heal, though.
Right. Use of herbs. Kingsfoil use was a secret of the kings(Dunedain).
Read to me like the not-in-great-shape herbs came in for the follow up treatment though (since the worst was already over after the metaphysical part).Right. Use of herbs. Kingsfoil use was a secret of the kings(Dunedain).
I'll be honest, I'm not certain I understand this post, but I guess the difference boils down to devils obeying the law of the Hells because they believe it will improve their situation in the long term by offering opportunities of advancement, whereas demons submit out of fear of being immediately destroyed by someone more powerful.Coercion, violence, and threat of violence is what "hierarchy" means.
A "doctrine of legitimate violence" is a (cynical) minimalist definition for the term "politics".
And laws and "enforcement" of laws are violence.
If Law=hierarchy, then Law is violent, and Chaotic cannot have hierarchy.
There can be a million reasons why the cleric doesn’t target the other PCs.So the embezzler Cleric's in the clear provided he only targets NPCs? Not cool.
If the Cleric's got a history as an embezzler then who he targets next - whether PC or NPC - should make no difference; never mind that the PCs, being likely considerably richer than most NPCs, would soon make very inviting targets for this sort of thing.
There can be a million reasons why the cleric doesn’t target the other PCs.
Number 1 being that targeting people you spend all your time with is a terrible idea. Number 2 is that he might actually like the PCs and not want to screw them over.
You’re probably right. The race adjustment in Tasha was an easy task, the MM is a much bigger challenge. With the explosion of genre adaptation an inclusive MM will require to have a good-evil version of half the monsters! If we consider that someone could be offended to not find an evil unicorn in the MM. We just hope that nobody will complaint to not have lawful Good ooze with normal intelligence!Unless every monster just becomes a human with a different form, unless you get rid of a core concept of D&D having monsters that are monsters, I think there will always be issues. Without alignment people will point to the picture and the description and saying how dare you make a monster out of [insert group or ethnicity here].
Much like the "alignment horror stories" that are really about bad DMs and jerk players unless you get rid of monsters, removing alignment doesn't do anything other than take away a core representation of how the average monster of that type tends to interact with the world.
I think you may be confusing Weber and Durkheim. Weber was the great theorist of bureaucracy. Durkheim's most famous work was on suicide and social solidarity/anomie. Durkheim's favoured model of social organisation was a type of social democratic corporatism, which would integrate necessary administration/rationality with real social life.Speaking of bureaucracy, that Durkheim guy I mentioned earlier was one of the architects of the concept. He (naively) believed it would lead a true meritocracy where power was taken from kings and nobility who wield authority through birthright to people who were truly deserving of possessing it.
Durkheim's also interesting for that whole "Gilded Cage of Rationality" thing. He knew the systems he was helping create were going to suck for a lot of people, but he did it anyway because he believed they would inevitably dominate civilization through efficiency. Sounds like a LN or even mildly LE to me.
Yeah, I think you're right. Got my wires crossed somehow.I think you may be confusing Weber and Durkheim. Weber was the great theorist of bureaucracy. Durkheim's most famous work was on suicide and social solidarity/anomie. Durkheim's favoured model of social organisation was a type of social democratic corporatism, which would integrate necessary administration/rationality with real social life.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.