Do you guys like Incarnum?


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Conceptually, the rules are kind of interesting. The flavor, however, is a nonsensical mishmash. I've never really run any incarnum characters, mainly because it was too difficult to figure out what I would use them for and how to design one well.
 

In my opinion, Incarnum is a very fun, diverse system. You can use it to spice up/boost any build or focus on it completely with the classes presented in the book (except, as others have said, the Soulborn; it is garbage).

Incarnate changes style depending on your alignment. Good tends to focus on defense, Evil on inflicting pain/damage, Law on accuracy and Chaos is hyper-active. Really, it's best to look through the various soulmelds you can access and see what looks like it would fit together well. You have the ability to shape several at a time and keep them active, so use the complimentary soulmelds as much as you can.

Totemist is somewhat more straightforward. Despite the smaller soulmeld list, your melds get a lot of variety and significantly more offensive power. Playing a Totemist is like playing a changeable monster. In my opinion, Totemist plays a lot on cool-factor and is very much "how will I murder my foes today? Four arms with claws? Spikes flung from a tail? Mandibles dripping with acid?" and the list goes on and on. :D

I suggest working out what you want to focus on, then seeing how Incarnum can help you on that path.
 

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