Bernard Corwin
Villager
My judgment is based on two things: Does it do what it claims to do, and does it do what I need it to do for the campaign I'm planning. I often want a universal system because it doesn't come with "setting baggage", or because I want to combine genres.I was talking with a friend about what sort of setting or milieu I should use to test the early version of the rules for my homegrown RPG, and after mulling it for a while I realized that Star Wars was my general "litmus test" setting for any set of generic or broadly applicable rules. Without speaking to the quality of any particular Star Wars piece of media, I will say unequivocally that Star Wars is the most gamable setting in the pop-geek-culture universe, and for me anyway, if a "generic" rule set cannot do Star Wars, it isn't for me.
So do you have a setting or milieu that is your "litmus test" for any given set of generic/universal/etc rules you want to try? Do you demand a rule set be able to do heroic fantasy or Star trek or Cthulhu investigations?
I think that different "universal" rule sets have different intentions and are good for different things. I've played and run a lot of GURPS, Savage Worlds, and HERO, and they clearly can't do everything. GURPS is good for Hard SF but not Supers, SW is great for pulp-flavored things, and HERO is good for supers and modern.







