broghammerj
Explorer
We're in the middle of a game by now and are having issues with the skill system. As always, I'm looking for help from my fellow EN-Worlders. We are 3rd level characters making our first travels underground and have encountered a number of problems reguarding skills. These are just a few examples of where the system breaks down.
1. Why is a dwarf, a person raised in the mountain/underground, unfamiliar with dungeoneering?
2. Why are our characters unfamiliar with the area they are raised in such as knowledge (local)?
3. Why do wizards/clerics who seem to be the educated or learned class get so few skill pionts to spend on knowledge.
These are problems arising from the skill point distribution/cross class system. Have any of you done anything in your own games to fix this? I'm not really looking for the response of play other games like GURP etc. I want to stay in the framework of the d20 system. We had considered forming four groups of skills and giving everyone the same number of pionts per level, but altering their distribution amongst these categories:
1. Physical skills- jump, climb, swim, etc.
2. Knowledge based/Interaction-Appraise, knowledge, gather information, etc.
3. Perception- Spot, listen, search, etc.
4. Class based skills- Nature would go to ranger and druid. Rogues- well you know the list. Wizard- spellcraft, concentration, etc.
I'm just throwing out ideas and wondering what people think or have done for their game?
1. Why is a dwarf, a person raised in the mountain/underground, unfamiliar with dungeoneering?
2. Why are our characters unfamiliar with the area they are raised in such as knowledge (local)?
3. Why do wizards/clerics who seem to be the educated or learned class get so few skill pionts to spend on knowledge.
These are problems arising from the skill point distribution/cross class system. Have any of you done anything in your own games to fix this? I'm not really looking for the response of play other games like GURP etc. I want to stay in the framework of the d20 system. We had considered forming four groups of skills and giving everyone the same number of pionts per level, but altering their distribution amongst these categories:
1. Physical skills- jump, climb, swim, etc.
2. Knowledge based/Interaction-Appraise, knowledge, gather information, etc.
3. Perception- Spot, listen, search, etc.
4. Class based skills- Nature would go to ranger and druid. Rogues- well you know the list. Wizard- spellcraft, concentration, etc.
I'm just throwing out ideas and wondering what people think or have done for their game?