Do you/have you played any non-D&D/d20 Fantasy RPGs?

How do you feel about non-D&D/d20 RPGs?

  • I'm aware of them, but they are completely off my radar screen. I never play them.

    Votes: 9 6.5%
  • I've played them a few times, but I mostly play D&D.

    Votes: 20 14.5%
  • I've gone through significant phases of playing both D&D and non-D&D RPGs

    Votes: 57 41.3%
  • I prefer to play non-D&D RPGs.

    Votes: 16 11.6%
  • I play both D&D and non-D&D RPGs a lot.

    Votes: 33 23.9%
  • I would prefer to describe myself in another way (please do).

    Votes: 3 2.2%

Sir Edgar said:
Where do you guys find all the time to play so many games? I've heard of some people playing five different kinds of rpgs on a regular basis. Don't you ever get confused and mix up the rules?

Why should we? After all, I speak both English and German, and I never verwechsle die beiden...

Oh, Scheisse...


:D
 

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Warhammer Fantasy is the only non D&D RPG I've spent any significant amount of time playing. I've tried HackMaster. I've also played in CoC, Star Wars and Cyberpunk campaigns, but they're not really fantasy systems.
 

Sir Edgar said:
Where do you guys find all the time to play so many games? I've heard of some people playing five different kinds of rpgs on a regular basis. Don't you ever get confused and mix up the rules?

Nah, not really. I have "prepared" (to borrow a 3E wizard term) the rules for any WW game, D20, BESM, UniSystem (All Flesh Must Be Eaten, Buffy, etc), the Palladium system, CODA, Shadowrun, and Hackmaster. Any of those I can run right now. Most of them I can create a character for without looking at the book too (Not BESM... too much in the book... same with Palladium).

I have the rest of them "in my spellbook", as it were. I can brush up on the basics in 30 minutes, that will get me through the game, and it returns slowly as I play.

As a general rule, I find most players I've met are the same way, at least those that play more than one system regularly... a few favorites are memorized pretty soundly, usualy ones they play alot (But not always), and the rest are sorta in "deep freeze" or something. Just gotta find 'em and thaw 'em out when you need to use 'em.

On a regular basis, I play D20, Shadowrun, WW, and BESM, for the record. Palladium, CODA, Hackmaster, and Unisystem are just sorta... there. They havn't drifted back to "in the spellbook" yet.
 
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Fantasy RPGs I played(and interested to play again) or play

DSA the dark eye(with very great doubts)
Midgard
ERPS
Harnmaster once or two but i like the setting.
Rolemaster
GURPS Conan
Rifts if it counts
SRII ""
WFRP

FRPG i own and interested to play

RQ
GURPS Yrth
Amber
Mythus Dangerous Journeys

Other RPGs

Cthulhu
Space Gothic
Waste World
Cyberpunk
Mekton
 

Other Favourates

Even when it stopped being supported, or worse was updated, I loved playing Traveller. I think it was the second RPG I got into.

Cyberpunk is an ace game, well I haven't played in a while, my new lot of RPG players can't seem to play in near real games.

Any game that kills me the first time I roll dice in my first game needs plenty of respect, fumbled on full auto with an assault rifle. Sheeeeite stuffed the rifle up my backside and pulled the trigger.

I partuculaly enjoyed the James Bond game, can't find the box so I have no idea who made it.

Always liked these more real games where death is a matter of going second in an initative roll, when you can be killed stuffing up.

No legendary monsters just technology and good planning winning the game. It adds a more realistic cowardly edge to the gaming. Less to to toe fighting more running away.

:-0
 

Re: Other Favourates

Gryphon said:
No legendary monsters just technology and good planning winning the game. It adds a more realistic cowardly edge to the gaming. Less to to toe fighting more running away.

How about Shadowrun then? Legendary monsters, magic, AND technology, good planning, and cowering behind a dumpster because someone ELSE has a gun.
 

Never liked it

Shadowrun never apealed to me, a bit like warhammer, if I want to play a fantasy world I will play DnD or Merp or Rolemaster(yeah I know they are the same basic rules).
If I want techno I play techno. With them mixed I just don't like it.
Magic in a real world campaign would dramatically reduce the technology, magic is easier to learn and use than the years it takes to get new innovations through. THe resources required to make a car are huge and require a huge infrastructure, the magic required to make a carpet is much much less. You need to make the carpet, easy enoughn then magic it up, again easy enough getting components a bit of a problem but no where near as diffuclt to dig up all the materials and processs them into usable products.

With warhammer I prefer to play real wargames and leave the fantasy elsewhere.

Personl choice really I just can't buy in to Shadowrun.

Oh and the reason for being able to play shed loads of games is cos Ive been doing it for over 20 years.

:-)
 

Magic in a real world campaign would dramatically reduce the technology, magic is easier to learn and use than the years it takes to get new innovations through. THe resources required to make a car are huge and require a huge infrastructure, the magic required to make a carpet is much much less. You need to make the carpet, easy enoughn then magic it up, again easy enough getting components a bit of a problem but no where near as diffuclt to dig up all the materials and processs them into usable products.

Well, of course, since the Shadowrun magic system is actualy quite low-key in terms of what you can do with it, and it can be hazardous besides, not to mention that (in game terms) not everyone can be a wizard (In shadowrun, it's a gift, just like being born elf or dwarf from human parents. It's not something you choose... I mean, yes, the PLAYER chooses it, just like he would choose race, but "in the game world" you wouldn't get to choose either one.) means that everyone isn't gonna toss down their guns and pick up a spellbook. And mages die from a gunshot wound just as easy as anyone else.

No, actualy, I'm very comfortable with the implimentation of magic in Shadowrun... it's "flashy" and "nifty", but there are VERY compelling reasons not to use it too. Hope you don't plan to get any augmentations either, not even that nifty datajack to use computers... And I hope you never have to have any sort of surgery that leaves much scarring or take much in the way of injuries over your life, magic doesn't function well in a "damaged" body.
 
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Plus, while you probably could enchant a carpet in Shadowrun to fly, it is a lengthy process, would cost the mage life energy, enemy mages could easily destroy the enchantment, and it would probably only work for the mage himself...

You can do lots of nifty things with magic in Shadowrun, but it's not all-powerfull, and technology remains very useful - the trillions of nuyen put into research by the megacorps are fully justified.

If you want a setting where magic carpets are enchanted on industrial lines, see GURPS Technomancer. But even there, most people still drive cars...
 

Exalted...drooooooolll..

Tsyr said:
Exalted rocks :). Ok, more detail... Exalted uses White Wolf's "Storyteller" system, though its not quite the same system as in Vampire or Werewolf. It's hard to describe Exalted... I guess "semi-dark high fantasy anime-inspired asian-eurpean blend gaming in a time of change and turmoil, playing as chosen warriors of the Unconquered Sun with powers that make you a force of nature unto yourself, fighting against similarly empowered beings with the blood of the great Elemental Dragons flowing through their veins, while old allies and enimies form an uncertain web of trust and betrayal all around you". Except that in no way does justice to the sheer glory of the setting, nor does it go into the fact that you can actualy play the aformentioned dragon-blooded folks, or actualy several other types of powerful half-mortal humans. Rules for cinamatic fighting and stunts (doing really elaborate, out of this world, action-movie-impossible stunts is not only expected, it's encouraged and sometimes even needed), complex chains of magical abilities for even the burliest fighter, magic that at it's highest levels can bring life to a dead valley ala the Genesis Torpedo in Star Trek: Wrath of Khan, rules for magical suits of mecha-armour similar to those in the anime Escaflowne, your characters wielding weapons that no mortal could LIFT, much less fight with... It's all in there. It's not, of course, for the people who like doing anything subtle... You Harn folks would probably die from massive heart failure to even read the book ;) ... but it's currently my favorite game in all creation.

I'll have to jump in on this one. Exalted is the shiznit, if for no other reason than pure style. Everything in Exalted drips style, from the charms to the spells (Death of Obsidian Butterflies anyone? Flying Guillotine? Burning Eyes of the Peacock?) to the demons (Yozi).

And, to quote someone from the White Wolf message boards...

Coolest. Hell. Ever.

That having been said, if you have a group of people that don't "get" Exalted, it can be an uncool game. How does one "get" it? Imagine if Jackie Chan were a character in a Final Fantasy game about Greek epic adventure. That'll kinda get you close. :-)
 

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