I'll take a couple and detail them too.
Earthdawn is what I would be playing if somehow DnD never existed but everything else did. To condense a long story, basicly a bunch of beings called The Horrors over the world of Earthdawn, forcing everyone into hiding. Time passes, people crawl out of hiding to try to rebuild the world. Most of the horrors are gone, but not all of them. Humans, Elves, Dwarves, Windlings, Obsidmen, and a lizard race that I to this day can't remember. It's a cross between dark fantasy (The world still has Horrors, the people are on edge, some of the races suffered really heavily, etc) and high-fantasy hope-inspiring game. Got a very cool magic system, and it has lot of stuff dealing with the power of names... For example, all sentient races are refered to as "The Name Givers" or similar. Magic items that have lost pasts that unlock as you learn more about them, etc.
Talislanta: Talislanta is similar in many ways to Earthdawn, but also different in a number of ways. Alot of the general feel of the world is similar, though not quite so "dark"... tons of races (something like 30), but no elves, dwarves, or humans. A very cool freeform magic system, and the simplest dice mechanic I know of... everything, and I mean EVERYTHING mechanical in the game is done with a single d20, and the chart of rules in the game is about the size of a credit card.
Exalted rocks

. Ok, more detail... Exalted uses White Wolf's "Storyteller" system, though its not quite the same system as in Vampire or Werewolf. It's hard to describe Exalted... I guess "semi-dark high fantasy anime-inspired asian-eurpean blend gaming in a time of change and turmoil, playing as chosen warriors of the Unconquered Sun with powers that make you a force of nature unto yourself, fighting against similarly empowered beings with the blood of the great Elemental Dragons flowing through their veins, while old allies and enimies form an uncertain web of trust and betrayal all around you". Except that in no way does justice to the sheer glory of the setting, nor does it go into the fact that you can actualy play the aformentioned dragon-blooded folks, or actualy several other types of powerful half-mortal humans. Rules for cinamatic fighting and stunts (doing really elaborate, out of this world, action-movie-impossible stunts is not only expected, it's encouraged and sometimes even needed), complex chains of magical abilities for even the burliest fighter, magic that at it's highest levels can bring life to a dead valley ala the Genesis Torpedo in Star Trek: Wrath of Khan, rules for magical suits of mecha-armour similar to those in the anime Escaflowne, your characters wielding weapons that no mortal could LIFT, much less fight with... It's all in there. It's not, of course, for the people who like doing anything subtle... You Harn folks would probably die from massive heart failure to even read the book

... but it's currently my favorite game in all creation.