I'd love to play a Star Wars RPG that didn't have stats, but instead used descriptors/feats/traits/whatever. So instead of representing how strong Wookies are with a numerical Strength score, they have a trait that lets them do really well on Strength-related tasks.
It would just be so nice to not worry about racial bonuses, debates about Halflings being as strong as Goliaths, or whatever.
I loved the basics of FFGs version of star wars, if I could find a lite version of the genesys system that did away with all the charts and extra stuff, but just kept the basic rolls, I'd play star wars with that system.
I seem to recall something about 5 year terms... the beta hit in 2012... they had to have it a year before, but I think it was two, based upon Mongoose Matt's failed bid. so, from 2011, if I recall the term length correctly (my confidence on that is low - 30% or so), that would be 2016, and 2021 renewals, and that means 3 more years.
I've not heard of any new product, but they're still not meeting demand for new core reruns and new sourcebook reruns. If it were 4 year terms, 2011, 2015, 2019, 2023... or maybe 2010, '14, '18, '22 but we'd hear if they failed to renew so it would be 2026 or2027...
Honestly what I would love...in addition to a purpose-built system that solved the Jedi/non-Jedi problem...is for it to be a low-crunch, rules-light game. I'd love to play it with kids ages 8-12 who love Star Wars.
In 1984 we created SWARP ( star wars using MERP). Played loads.
Didn't care for any other version until we made one using Barbarians of Lemuria. It's fast and furious and fun ( unlike the other FFF game which is never not quite there).