Kai Lord said:It seems a lot of people give Sorcerers the following:
1. Eschew Materials feat for free
2. Bluff, Diplomacy, and Sense Motive as Class skills
3. 4 skill points per level
I'm not too sure about #3, but the first two definitely make sense, IMO. I'm just curious as to how people play them. Do you modify them or play them as is? Are unmodded Sorcerers mechanically balanced?
I use the first two
Also my Sorcerers gain bonus spells known for Charisma and may use Bardic Cure Spells
OTOH they don't get a familiar unless they spend a feat