Do you let anime influence your game?

I've been thinking about what to do for the next campaign I'll be running, and want to do something more than a bunch of unrelated modules loosely grouped together.

Since I've watched a fair bit of anime recently, I was thinking of basing the campaign on one of them.

Magic Knight Rayearth looks like a good campaign idea at the moment - overarching plotline, enough side-quests so as to not have to go straight at the bad guy, plausable reasons for power/level increases.
I'll have to tone down the shojo elements, add some more named villians, increase complexity and number of the side-quests (there'll be more PCs so I'll need more Rune-gods) etc.

Another idea is a scavenger hunt style campaign like Dragon Ball or Inu-yasha.

Slayers could be interesting (I know GOO is bring out Slayers d20), but the plots are generally too high-powered for starting characters.

Ruin Explorers is too short for enough ideas, but very D&Dish.

Geoff.
 

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