Yes. There are some variations based on setting (pantheistic for some for example), but everything I do in D&D is very D&Dish, including the religion setup. I run the Planescape multiverse with elements from most editions included. 2e's On Hallowed Grounds goes over the various pantheons and how their members get along with other pantheons, etc. Gods are basically the celebrities of the multiverse, with objectively known connections, homes, etc.
Now I have a bunch of house rules and a few setting tweaks (mostly just to fit differences between editions together, so reconciling 5e and 2e Spelljammer in a way that takes the best of both means a good deal of changes from both), but at least on the surface, and really in most respects, my Dragonlance or Forgotten Realms looks the same as the official ones of the edition I clamped onto for it. There are so many other role-playing games out there that are better at doing different things I can do those things in. What I like about D&D is all the classic D&Disms. I tend to do like 2e did and just add completely new settings and figure out how they fit into the consistent multiverse when I want to introduce something new.