D&D General Do you use D&D style list of gods in your games?

Do you use the classic "list of gods" in the majority of your D&D and D&D-like games?


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Yes and No

The deities have names, domains, personalities, and favoritism.

BUT

The dieties are forces and religions worship aspects of multiples of them for a purpose.

For example

Mother Earth is litterally is the earth. She is the dirt and everything under it. She comes off as a slow, older woman who has bouts of violent quakes and eruptions.

Her daughter Mother Nature is Nature. She is in all plants and animals and life and all visible aspects of nature. She is seen as a calm and peaceful beautiful mature woman who shares her mother's random but predictable storminess.

Then you have her daughter the Faerie Queen, goddess of Fey. She is a loony super fairy who manages fey law.

Druids dont worship any particular one of them but follow a religion called the Green Path that seek to keep those 3 plus a fewer other goddesses (Misstress of the Sea, Lady Luck) and Father Sky happy. Oddly not the Moon or Sun because "those 2 are reliable". They are doing rituals to divert hurricanes.
 

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I would lean towards calling Eberron a No, although the Sovereign Host and Dark Six do complicate that. I ultimately think of Eberron as a No because the top-level choices are Sovereign Host, Silver Flame, Blood of Vol, etc., with the specific deity being a subchoice within Sovereign Host, and the choice to worship the whole pantheon exists.

Ravnica and Strixhaven, off the top of my head, are WotC settings without a deity list.

I'm mostly thinking of games where the GM leaves the option to decide what god they worship up to the players. Like in my last 5e game my friend ran, the paladin player and the cleric player just made up their own religions and decided how to express them in play. That's been the MO for that table since I joined in '09, throughout multiple GMs.
Ravnica has gods. Ilharg the Raze-Boar is a deity worshipped by the Gruul Clans, though its essentially more of a Force of Nature than a Divine Hand – especially given that it's the Boar Gods Okkoto & Nago from Studio Ghibli's Princess Mononoke with the serial-numbers filed off. I could see an argument to say Ilharg is a Primal Spirit or some other non-deity entity that Druids revere instead, though I'd note that 5E states that Primal Power is a subset of Divine Power and some Druids draw their power from the worship of nature gods.

Azorius, Rakdos, Mat'Selesnya, Orzhova, Svogthir, and Krokt could all arguably be called deities (Orzhova and Mat'Selesnya the most here), but the Guildpacts bring to mind the idea of Otherworldly Patrons more than gods. I would note that Azorius occupies a Godlike role in Ixalan as well (where he got trapped by Nicol Bolas, who -WAS- for certain a God, and also an Elder Dragon and also a Planeswalker).

Ravnica's Nephilim are also the "Old Gods" but are more Great Old One Patrons than they are Deities.

I'll grant ya Strixhaven's 5 Founder Dragons, though that comes almost as a requirement given that the setting is Arcane Magic School so the College Founders are going to play more like Draconic Sorcery ancestors and Otherworldy Patrons for Warlocks than they are as Domain-granting Deities. They're as much a Force of Nature for the setting as Illharg is for Ravnica, though – and I could DEFINITELY see Druids getting their powers from the Founders.
 

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