D&D 5E Do you let PC's just *break* objects?

One thing I've seen in play, and it was confirmed to me by a bunch of players I don't play with in Discord a while back, is that sometimes players will do very incremental or vague action declarations (or more often ask questions) in order to corner the DM so that they must agree to allow the main thing they want to happen. Often this is a reaction of or strategy to deal with having DMs that are prone to saying "No" a lot. They learn this behavior under such DMs and just bring it into games where such DMs don't do that and have to be trained out of that behavior in my experience.
Yeah, that’s pretty consistent with my own observations.
 

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Sure, sure. But we were specifically discussing a case where the player’s goal was unclear.

The goal of smashing a vase is to ... wait for it ... to smash the vase. I don't remember the last time I had to clarify a PC's goal of an action. I'm sure it's happened, I just don't remember the last time I had to say "What are you trying to do?" To have them state it every time, or even on a regular basis, would just be annoying overhead to me.

I don't want to derail the thread. I just don't understand the value and no one has ever given actual play examples that show how it's particularly useful or adds to the game.
 

Sure, sure. But we were specifically discussing a case where the player’s goal was unclear.
You were discussing a case where:
Some players really like to have the element of surprise for the big "wow" factor or don't want the DM to let them do something out of pride.

Some players want their plans to surprise even the DM. I respect that, so I at least let them think through the situation with informed choices before I directly ask them.

I also like being surprised and even outsmarted as a DM. So if I can preserve that, I would.
so yes, before the players (hopefully) made their plans clear, they were unclear.
However:
... if someone says "I smash the vase".
or something like that, even though it hadn't been previously clear that they had intended to smash the vase, when they finally stated it, that was the vase drop moment.
 

Getting back to the OP:
Imagine this:

A player looks at an object of indescript material, location, and size.

The player decides they want to break the object. Do you let them do so? And how do you do it? ...
As per instruction, I'm imagining:
DM (after a dice roll): The room in which you find yourself contains a vase.
Player: I smash the vase on the floor.

Now, from the player's perspective, this is "an object of indescript material, location, and size" but solely because descriptions of the "material, location, and size" have not been given. Those are things for the DM to know and, if relevant, to present.
... What is the limit? Does it depend on context or as long as the object doesn't say its unbreakable, they can break it?
Yeah, it depends on the context, of any and perhaps all of the things mentioned and perhaps other things such as the composition of the floor. Maybe you need to decide whether the vase is made of poor-quality pottery or adamantium and whether the floor is laid with swathes of wool (perhaps there's a reason you didn't mention it) or is lined with bricks.
I'd think that the Rule of Cool along with Rules as Fun could apply to situations like this. If there hasn't been something specified that you want to follow, make something up.
If, in a future encounter, they want to better predict the possible outcome of an action, they should ask questions first.
 
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If the Hulk can down a warship with one punch then so can my Level 20 Barbarian with max Strength. Of course it might be DC 50 to do it
 





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