D&D 5E Do you let PC's just *break* objects?

If you want to make demands about the extent to which players communicate declarations, you do you. Enjoy.
Again, and hopefully for the last time, I don't demand. I ask. If they aren't clear during play, I ask them to clarify. Over time, they learn to do it up front. Easy, and not adversarial, and avoids the potential problems discussed upthread.
 

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I find this to be an unusual statement from someone who claims to be a teacher. Do your students always pick up a new concept the very first time you teach it? Or are there some they take a little bit of time to get adjusted?
Are you suggesting to people that clarity is a NEW concept?

And then claiming not to be adversarial?
 

Are you suggesting to people that clarity is a NEW concept?

And then claiming not to be adversarial?
For a lot of players, it is, particularly the ones that come from games where the DM goes out of their way to describe for the players what their own characters do. It's also common in my experience among players who have DMs that say "No" a lot. I discussed this already way uptread here. Based on the amount of Likes on that post, it seems like that resonated with a few people.
 

Again, and hopefully for the last time, I don't demand. I ask. If they aren't clear during play, I ask them to clarify. Over time, they learn to do it up front. Easy, and not adversarial, and avoids the potential problems discussed upthread.
At what point if you ask, and they don't do it, and you ask, and they don't do it, ... does it become a demand?
 

At what point if you ask, and they don't do it, and you ask, and they don't do it, ... does it become a demand?
This looks like you are truly reaching now, and it might be worth asking yourself why you're doing that in a trivial conversation about DM techniques. In what circumstance are you imagining a player would be unwilling to say how they smash the vase? Does it seem reasonable to you to steadfastly refuse to answer a polite and necessary question in the context of a roleplaying game session?
 


For a lot of players, it is, particularly the ones that come from games where the DM goes out of their way to describe for the players what their own characters do.
But you seem to be suggesting that EVERYONE should do it your way, and refusing to accept that this might not be a good approach for some people. Some people are capable of being clear without having to be told.
It's also common in my experience among players who have DMs that say "No" a lot.
Does that happen much? I've never seen it. I've seen plenty of trying and failing.
I discussed this already way uptread here. Based on the amount of Likes on that post, it seems like that resonated with a few people.
It may well resonate with A FEW people. That doesn't mean it's going to resonate with everyone, or even most players.
 


At what point if you ask, and they don't do it, and you ask, and they don't do it, ... does it become a demand?
This looks like you are truly reaching now, and it might be worth asking yourself why you're doing that in a trivial conversation about DM techniques. In what circumstance are you imagining a player would be unwilling to say how they smash the vase? Does it seem reasonable to you to steadfastly refuse to answer a polite and necessary question in the context of a roleplaying game session?
What would you do regarding a player who didn't make declarations to the extent that you require even after you repeatedly asked them? Genuine question.
 


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