Lizard Lips
First Post
I have a player (who always plays wizards) playing a cleric in my new campaign. He insists he's not min/maxing but most of his choices appear to be made solely for their tactical value ("cleric is just the best class", "I want to play a 'little person' who rides a dog and wileds a lance, but I'm not a halfling")
Just before my last session he hands me a stack of print outs. "I found a bunch of spells online for my cleric. They're all from WotC books so they're official." I tell him I'll need to look at them, and hey, it'd be nice if in the future you give me more of a heads up than 5 minutes before we play. "Ok. But they are official," he replies, honestly confused. In an email the next day ("have you looked at the spells yet?") he mentions that he's not trying to min/max, he just wants to add some variety, so he's not casting the same spells as the party beguiler, bard or druid.
So I take a look at the spells . What is the deal with all of the cleric damage spells? "Nimbus of Light"? "Deific Vengeance"? Maybe I'm an old curmudgeon, but shouldn't clerics be pretty limited to healing and buffing?
Sorry about the ranting, but how do you deal with new cleric spells? I find wizard spells easy to introduce. If i want a spell to be in, I throw a scroll into the next treasure hoard, or I let the player pick a couple when they level up. But clerics get access to everything. Isn't introducing tons of new spells a problem?
Just before my last session he hands me a stack of print outs. "I found a bunch of spells online for my cleric. They're all from WotC books so they're official." I tell him I'll need to look at them, and hey, it'd be nice if in the future you give me more of a heads up than 5 minutes before we play. "Ok. But they are official," he replies, honestly confused. In an email the next day ("have you looked at the spells yet?") he mentions that he's not trying to min/max, he just wants to add some variety, so he's not casting the same spells as the party beguiler, bard or druid.
So I take a look at the spells . What is the deal with all of the cleric damage spells? "Nimbus of Light"? "Deific Vengeance"? Maybe I'm an old curmudgeon, but shouldn't clerics be pretty limited to healing and buffing?
Sorry about the ranting, but how do you deal with new cleric spells? I find wizard spells easy to introduce. If i want a spell to be in, I throw a scroll into the next treasure hoard, or I let the player pick a couple when they level up. But clerics get access to everything. Isn't introducing tons of new spells a problem?