atanakar
Hero
Dungeon Crawls are part of the D&D dna since the early B modules. As someone who started in 1981 with B/X, at first we were very enthousiastic about «dungeons». Kick the door, kills the monsters, take the loot. We spent many evenings and weekends dungeon crawling. That is how we learned the rules. But at some point during B4 The Lost City something happened. We were all very confused. Someone asked «why are we doing this again?» And as the DM I couldn't remember... we, as a group, couldn't remember what the mission was. We did finish B4, which had a original idea to start with but had a disappointing ending. After that when I bought a TSR modules I would read it and remove all the excess crawl and only use the essentials.
Since that day, in my own creations, I made a conscious effort to reduce underground/cavernous locations to a minimum. They are playable in a single evening and with only one level. I prefer using castles ruins, ancient druidic circles, lost towers, villages, cities, etc, as locations for adventures.
Do YOU like dungeon crawls?
Since that day, in my own creations, I made a conscious effort to reduce underground/cavernous locations to a minimum. They are playable in a single evening and with only one level. I prefer using castles ruins, ancient druidic circles, lost towers, villages, cities, etc, as locations for adventures.
Do YOU like dungeon crawls?