LordEntrails
Hero
Yes I like dungeon crawls. But of course I like them when I think they are good and fit my definition of good dungeon crawl.
A bunch of connected locations with random unassociated creatures that don't react to each other or what is going on in the nearby rooms is not a good dungeon crawl. When all you are doing is trying to kill things, gain XP, gold and maybe a McGuffin, then no, that is not a good dungeon crawl.
When a party is thrown into a location (dungeon or otherwise) when their is a reason, a coherent environment, and creatures that react dynamically to events around them. Then yes, that can be fun. Sure, it's not what I want to do every time I play. But I also don't want session after session of the characters being in a bunch of parties talking to NPCs and learning rumors and lore and 'stuff'.
A bunch of connected locations with random unassociated creatures that don't react to each other or what is going on in the nearby rooms is not a good dungeon crawl. When all you are doing is trying to kill things, gain XP, gold and maybe a McGuffin, then no, that is not a good dungeon crawl.
When a party is thrown into a location (dungeon or otherwise) when their is a reason, a coherent environment, and creatures that react dynamically to events around them. Then yes, that can be fun. Sure, it's not what I want to do every time I play. But I also don't want session after session of the characters being in a bunch of parties talking to NPCs and learning rumors and lore and 'stuff'.