Azzy
ᚳᚣᚾᛖᚹᚢᛚᚠ (He/Him)
I enjoy a good dungeon crawl, but I don't think I'd want a diet of nothing but dungeon crawls.
I feel the same way. The occasional dungeon crawl is nice, but I'd get sick of them real quick if they were the norm.
I enjoy a good dungeon crawl, but I don't think I'd want a diet of nothing but dungeon crawls.
Ha! Pernicious slander! There's no such thing in D&D!except now a wormy creature has evolved just to "get" characters who listen at doors
An excellent book.One exception. Eyes of the Stone Thief, for 13th Age.![]()
Never play in a megadungeon campaign.I feel the same way. The occasional dungeon crawl is nice, but I'd get sick of them real quick if they were the norm.
I have, that's what drove me to my opinions on this.Never play in a megadungeon campaign.
1) Cities make sense, D&D dungeons don't.how is a sprawling city really any different, though?
1) Cities make sense, D&D dungeons don't.
2) In a city the GM can fast forward to the interesting parts, the pace can be quick. In D&D dungeons every action is described, location is tracked to the nearest 10 feet, the pace is always slow.
3) Cities are much more focused on interaction with NPCs, dungeons have more combat and interaction with inanimate objects.
4) Cities don't need to be mapped.
5) Cities require very little book keeping. D&D dungeons require keeping track of time, lantern oil or torches, rations, and ammunition.
Ha! Pernicious slander! There's no such thing in D&D!
...the Ear Seeker is an insect, not a worm...