I am fine with a dungeon as a setting for an adventure.
I quickly get bored with "dungeon crawl" as the plot of an adventure.
I will gleefully crawl into a dungeon if there's a compelling reason for my character to be there - "kill monsters and take stuff" doesn't do the trick, for me.
I quickly get bored with "dungeon crawl" as the plot of an adventure.
I will gleefully crawl into a dungeon if there's a compelling reason for my character to be there - "kill monsters and take stuff" doesn't do the trick, for me.