MGibster
Legend
It's still the best Star Wars game ever made.I really need to play that someday.
It's still the best Star Wars game ever made.I really need to play that someday.
How is a prospective DM/player recognizing that what a table is looking for is fundamentally a terrible match for their sensibilities and walking away a horror story?
They're refusing to participate (as a DM or player) because of the inclusion of a single member of a single race they don't like. I don't like Kender or Kenku, but I wouldn't refuse to play the game because someone else wants to play one.Why? Isn't the GM entitled to "no thank you"? Why can't the players say "no thank you" and start their own game. With blackguards and hoophaks? If players demand a kind of game, they're welcome to it, but one of them needs to step up and get behind the screen.
I think you are off the point of that exchange a little. It was specifically about forcing a GM to alter their crafted setting to accommodate an element the players want included, and the GM having the right to refuse. It wasn't about the group cooperatively developing the world and one participant threatening to take his ball and go home if he didn't get his way.They're refusing to participate (as a DM or player) because of the inclusion of a single member of a single race they don't like. I don't like Kender or Kenku, but I wouldn't refuse to play the game because someone else wants to play one.
Maybe it's way easier for you guys to form D&D groups than it is for me, but in my experience, doing something like that would pretty much guarantee that I don't get to play D&D for quite a while. And I'd rather play with a race that I'm not fond of than not play at all.
If enjoyment is ruined because my friend, a first-time D&D player, asks what races are available and goes "Oh hey, Tabaxi, they remind me of Khajit in exceedingly popular RPG franchise Elder Scrolls, I would like to play one", I got significant questions
D&D is a group setting. If the group all decides that they want to make the next campaign Mr Toad the Bullywug and Mr Frog the Grippli and they're all excited for that, then if the DM is against it, the DM will very quickly find themselves not a DM any more because the group will just, leave and find another one
Basically it’s something like:I think you are off the point of that exchange a little. It was specifically about forcing a GM to alter their crafted setting to accommodate an element the players want included, and the GM having the right to refuse. It wasn't about the group cooperatively developing the world and one participant threatening to take his ball and go home if he didn't get his way.
That's cool if you are happy with it, but if the DM was running an "all-orc" (or whatever) game, I would rather step out of the game while they play it than play a race I don't want to play. Just the same if the DM said "We are playing in Ebboran (?) for the next campaign!" I would tell them to let me know when they are done and I would see them later.And I'd rather play with a race that I'm not fond of than not play at all.
As if the lore when matters one iota when we are constantly reminded that it's the GM's game to change as they please, including what the lore of yuan-ti entails.Since this comparison has been brought up, let's look at the lore behind things, as well as appearance:
People play for different reasons and find different things fun. GMs too.Basically it’s something like:
Players: we want to take a break from our usual campaign to be in a silly looney toons-esc world of animal people for a while.
DM: sure, but that’s a campaign I absolutely want no part in playing or running, i wish you luck running or finding a DM to run that for you, call me when it’s all wrapping up and you want to pick back up our classic middle earth style campaign okay?
Players: will do, see you then!
Players that don't like the inequities of the traditional RPG structure should find games -- either literal game systems, or just "game groups" -- that explicitly redistribute that authority. It's certainly likely to be more effective than demanding the GM cater to them specifically.As if the lore when matters one iota when we are constantly reminded that it's the GM's game to change as they please, including what the lore of yuan-ti entails.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.